Heavy Field/ModA: Difference between revisions

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m (Text replacement - "class="related-skills uneven"" to "class="related-skills"")
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== Total Damage ==
== Extra Information ==
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
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| {{formatnum:{{#expr: 2111}}}}% || {{formatnum:{{#expr: 2111*1.44}}}}%
| {{formatnum:{{#expr: 2111}}}}% || {{formatnum:{{#expr: 2111*1.44}}}}%
|}
|}
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{{ForceDifference
|<!--Character-->Chung
|<!--Original Features-->
*Select a area and drop a missile that creates a heavy field.
*{{se|341|Heavy Field||ed}}
**Enemies take more damage.
**Enemies are unable to dash or jump while in the field.
|<!--Changed Features-->
*Create a heavy field at your location.
*{{se|341|Heavy Field||ed}}
**Enemies take more damage.
**Enemies are unable to dash or jump while in the field.
**Enemies will be flatten at cast.
}}
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