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     | PointFire = Tracking state occurs faster.
     | PointFire = Tracking state occurs faster.
     | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.
     | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.
    | CatchUp = Spirits' Energy Range is increased by 1.3 times.


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