Blazing Bullet: Difference between revisions

From Elwiki
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
Line 99: Line 99:
== Tips and Details ==
== Tips and Details ==
*This skill essentially increases command damage by 80%, or 100% at '''[Enhanced]'''.
*This skill essentially increases command damage by 80%, or 100% at '''[Enhanced]'''.
*The additional explosions are considered an Active skill and are affected by Skill Damage Increase effects, such as [[Elrianode Equipment|El Tears]], [[The Ring of Flexibility (II)]], and [[Titles|GET THE POWER!!]].
*The additional explosions are considered as commands.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as Reaper title and Wind, Light, Dark weapon elements.
*Additional explosions will prevent the last part of {{CMI}}{{CX}}{{CRoX}}{{CX}} from knocking down. This makes it an effortless loop for entering '''Over Strike'''.
*Additional explosions will prevent the last part of {{CMI}}{{CX}}{{CRoX}}{{CX}} from knocking down. This makes it an effortless loop for entering '''Over Strike'''.
**The additional explosions do not prevent Revolver and Hand Cannon from launching targets away.
**The additional explosions do not prevent Revolver and Hand Cannon from launching targets away.