Sin Cleaver/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Elsword | |Character=Elsword | ||
}} | }} | ||
{{#ev:youtube|2rlmrdVKPd0|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force|SacredTemplarSkill7.png}} | | {{Force|SacredTemplarSkill7.png}} | ||
| {{SkillType|SA|S}} | | {{SkillType|SA|S}} {{SkillType|M}}<br> Shoot energy that contains the will of El towards the ground from midair.<br>(Can also be used in midair) | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Elsword|Sin Cleaver|Heavy, Useful|cd=15|hits=10}} | ||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{:Oracle}} | {{:Oracle}} | ||
{{Damage|true|Elsword | |||
{| | |dmg=1033 | ||
| | |pvp_dmg=393 | ||
|avg_hits=3*2 | |||
| | |hits=6*3 | ||
|heavy=true | |||
|useful=0.8 | |||
|avg_hits_useful=4*2 | |||
|hits_useful=10*3 | |||
}} | |||
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*Average assumes 3 hits per wave (4 for the '''Useful''' trait) and 2 waves hit. | *Average assumes 3 hits per wave (4 for the '''Useful''' trait) and 2 waves hit. | ||
<br> | <br> | ||
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== Related Skills == | == Related Skills == | ||
{{SkillTable | {{SkillTable | ||
|SacredTemplarPassive1.png; Thirst; | | | ||
SacredTemplarPassive1.png; Thirst; | |||
SacredTemplarTPassive2.png; Oracle Locked-Trans2; | |||
}} | }} | ||
<br> | <br> | ||
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**On average, an enemy is hit 3 times (4~5 times with the '''Useful''' trait) by a single wave, and it is very easy to hit any given enemy with 2 of the waves. | **On average, an enemy is hit 3 times (4~5 times with the '''Useful''' trait) by a single wave, and it is very easy to hit any given enemy with 2 of the waves. | ||
*This version of the skill has a higher damage potential, but due to the waves spawning around you and going straight down, hitting enemies with more than 2 waves is relatively unlikely unless you can be directly above them and they are wide enough. This means that, combined with the overall lower hit count, the '''Useful''' trait will on average do less damage than the normal version of the skill would, even though it technically does more total damage. With the '''Heavy''' trait however, the average is about the same as the normal version, and the maximum damage is much higher, so it highly depends on what kind of enemy you are fighting to choose a version to use. | *This version of the skill has a higher damage potential, but due to the waves spawning around you and going straight down, hitting enemies with more than 2 waves is relatively unlikely unless you can be directly above them and they are wide enough. This means that, combined with the overall lower hit count, the '''Useful''' trait will on average do less damage than the normal version of the skill would, even though it technically does more total damage. With the '''Heavy''' trait however, the average is about the same as the normal version, and the maximum damage is much higher, so it highly depends on what kind of enemy you are fighting to choose a version to use. | ||
<br> | <br> | ||