Double Gunhawk: Difference between revisions

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(Clean up! Started Damage template but I'm unsure of how to incorporate the Minimum damage column. _(:3/)
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|Character=Rose
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*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return if you are too far from the skill.
*Does not return if you are too far from the skill.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
*Additional throws grant {{se||Super Armor}} effect and immunity against disable type status effects.
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=14|cd_enhanced=12}}
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! rowspan=2 | Level !! colspan=2 | Light Double Gunhawk !! colspan=2 | Heavy Double Gunhawk
|-
! Attribute Effect !! MP Cost !! Attribute Effect !! Cooldown
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP || rowspan=2 | {{SkillText|Heavy|144|120}} || 16.8 Seconds
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| [Enhanced] || 14.4 Seconds
|}
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== Total Damage ==
== Total Damage ==
<!--{{Damage|true|Rose
|dmg=520, 558, 598
|pvp_dmg=155, 167, 179
|avg_hits=12, 14, 16
|no_max=true
|heavy=true
|passive1=ECP System
|append=1, Over Strike
}}-->
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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*Minimum assumes 2 hits per stage.
*Minimum assumes 2 hits per stage.
*Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one.
*Average assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''.
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Bloodia9.png; Chain Powder;
| width="40" | [[File:Bloodia9.png]]
CRPassive2.png; Saw Blade
| align="center"  width="150" | [[Chain Powder]]
}}<br>
| width="40" | [[File:CRPassive2.png]]
| align="center" width="150" | [[Saw Blade]]
| width="40" | [[File:CrRTrans5.png]]
| align="center" width="150" | [[Frenzy]] {{Locked Skill|Trans2}}
|}
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== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
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== Trivia ==
== Trivia ==
*The skill is based on DFO's Female Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk] while the damage/travel duration (range) increase effect per throw is loosely based on Male Ranger's [https://wiki.dfo-world.com/view/Death_Hawk_Upgrade Death Hawk Upgrade].
*The skill is based on DFO's Female Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk].
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