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| |Character=Rose | | |Character=Rose |
| }} | | }} |
| <div style="float: right;">{{#ev:youtube|yKw073zTLO0|400}}</div>
| | {{#ev:youtube|yKw073zTLO0|400|right}} |
| {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
| |- | | |- |
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| | {{PvE}} || 66% || 984% || rowspan=2 | 5 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 0.5 Second || rowspan=2 | 15 Seconds | | | {{PvE}} || 66% || 984% || rowspan=2 | 5 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 0.5 Second || rowspan=2 | 15 Seconds |
| |- | | |- |
| | {{PvP}} || 26% || 394% | | | {{PvP}} || 26% || 392% |
| |} | | |} |
| <br> | | <br> |
|
| |
|
| == [[Skill Traits]] == | | == [[Skill Traits]] == |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | | {{Traits|Rose|G-96 Pressure Grenade|Heavy, Critical|cd=15|mp=200}} |
| |-
| |
| ! colspan=2 | Heavy G-96 Pressure Grenade !! colspan=2 | Critical G-96 Pressure Grenade
| |
| |- | |
| ! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
| |
| |- | |
| | {{SkillText|Heavy}} || 18 Seconds || {{SkillText|Critical|120}} || 240 MP
| |
| |}
| |
| <br> | | <br> |
|
| |
|
| == Extra Information == | | == Extra Information == |
| === Total Damage === | | === Total Damage === |
| {{#vardefine:damage_throw |66}} | | {{Damage|true|Rose |
| {{#vardefine:damage_grenade |984}}
| | |dmg=984 |
| {{#vardefine:damage_throw_pvp |26}}
| | |pvp_dmg=392 |
| {{#vardefine:damage_grenade_pvp |394}}
| | |count=5 |
| {{#vardefine:grenade_count |5}}
| | |count_name=Grenade |
| | | |heavy=true |
| {{#vardefine:total_damage_normal |{{#expr: ({{#var:damage_throw}} + {{#var:damage_grenade}}) * {{#var:grenade_count}} }}}}
| | |passive1=ECP System |
| {{#vardefine:total_damage_normal_empowered |{{#expr: {{#var:total_damage_normal}} * 1.2 }}}}
| | |append=1, Over Strike |
| {{#vardefine:total_damage_normal_pvp |{{#expr: ({{#var:damage_throw_pvp}} + {{#var:damage_grenade_pvp}}) * {{#var:grenade_count}} }}}}
| | |passive2=Quarter Master |
| {{#vardefine:total_damage_normal_empowered_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.2 }}}}
| | |passive3=Key of Proof |
| {{#vardefine:total_damage_normal_midair |{{#expr: ({{#var:damage_throw}} + {{#var:damage_grenade}}) * ({{#var:grenade_count}}-1) }}}}
| | |suffix3=Used midair |
| {{#vardefine:total_damage_normal_midair_pvp |{{#expr: ({{#var:damage_throw_pvp}} + {{#var:damage_grenade_pvp}}) * ({{#var:grenade_count}}-1) }}}}
| | |combine=2, 3 |
| | | }} |
| {{#vardefine:total_damage_over_strike |{{#expr: {{#var:total_damage_normal}} * 1.2 }}}}
| | *Damage calculations assume 0 hits of '''Pressure Grenade Throw'''. |
| {{#vardefine:total_damage_over_strike_empowered |{{#expr: {{#var:total_damage_over_strike}} * 1.2 }}}}
| | <br> |
| {{#vardefine:total_damage_over_strike_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.2 }}}}
| |
| {{#vardefine:total_damage_over_strike_empowered_pvp |{{#expr: {{#var:total_damage_over_strike_pvp}} * 1.2 }}}}
| |
| | |
| {{#vardefine:total_damage_quarter_master_normal |{{#expr: {{#var:total_damage_normal}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_normal_empowered |{{#expr: {{#var:total_damage_quarter_master_normal}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_normal_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.1}}}}
| |
| {{#vardefine:total_damage_quarter_master_normal_empowered_pvp |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike |{{#expr: {{#var:total_damage_quarter_master_normal}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_empowered |{{#expr: {{#var:total_damage_quarter_master_over_strike}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_pvp |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_empowered_pvp |{{#expr: {{#var:total_damage_quarter_master_over_strike_pvp}} * 1.2}}}}
| |
| | |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal |{{#expr: {{#var:total_damage_normal_midair}} * 1.2 * 1.3 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_empowered |{{#expr: {{#var:total_damage_normal_midair}} * 1.2 * 1.3 * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_pvp |{{#expr: {{#var:total_damage_normal_midair_pvp}} * 1.1 * 1.1 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_empowered_pvp |{{#expr: {{#var:total_damage_normal_midair_pvp}} * 1.1 * 1.1 * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}} * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_empowered |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}} * 1.2 * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}* 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_empowered_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}* 1.2 * 1.2 round2}}}}
| |
| | |
| {{#vardefine:total_damage_normal_heavy |{{#expr: {{#var:total_damage_normal}} * 1.44 }}}}
| |
| {{#vardefine:total_damage_normal_heavy_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44 }}}}
| |
| | |
| {{#vardefine:total_damage_over_strike_heavy |{{#expr: {{#var:total_damage_over_strike}} * 1.44 }}}}
| |
| {{#vardefine:total_damage_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_over_strike_pvp}} * 1.44 }}}}
| |
| | |
| {{#vardefine:total_damage_quarter_master_normal_heavy |{{#expr: {{#var:total_damage_quarter_master_normal}} * 1.44}}}}
| |
| {{#vardefine:total_damage_quarter_master_normal_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}} * 1.44}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_heavy |{{#expr: {{#var:total_damage_quarter_master_over_strike}} * 1.44}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_over_strike_pvp}} * 1.44}}}}
| |
| | |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal |{{#expr: {{#var:total_damage_normal}} * 1.2 * 1.3 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_heavy |{{#expr: {{#var:total_damage_normal}} * 1.2 * 1.3 * 1.44 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.1 * 1.1 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_heavy_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.1 * 1.1 * 1.44 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}} * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_heavy |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}} * 1.2 * 1.44 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}} * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}} * 1.2 * 1.44 round2}}}}
| |
| | |
| <div class="long-table">
| |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
| |
| |- | |
| ! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Quarter Master]] !! colspan=4 | [[Quarter Master]]/[[Key of Proof]] Used midair
| |
| |- | |
| ! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
| |
| |-
| |
| ! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
| |
| |-
| |
| | {{PvE}}
| |
| | {{formatnum:{{#var:total_damage_normal }}}}%
| |
| || {{formatnum:{{#var:total_damage_normal_heavy }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike_heavy }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_normal }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_normal_heavy }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike_heavy }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_heavy }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_heavy }}}}%
| |
| |-
| |
| | {{PvP}}
| |
| | {{formatnum:{{#var:total_damage_normal_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_normal_heavy_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike_heavy_pvp }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_normal_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_normal_heavy_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike_heavy_pvp }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_heavy_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_heavy_pvp }}}}%
| |
| |}
| |
| </div> | |
| | |
|
| |
|
| === Miscellaneous === | | === Miscellaneous === |
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|
| |
|
| == Related Skills == | | == Related Skills == |
| {| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1" | | {{SkillTable |
| |- | | |FYPassive1.png; Arsenal Reinforcement; |
| | width="40" | [[File:FYPassive1.png]]
| | FYPassive2.png; Key of Proof; |
| | align="center" width="150" | [[Arsenal Reinforcement]]
| | FYPassive3.png; Quarter Master Locked-Expert; |
| | width="40" | [[File:FYPassive2.png]]
| | FYTrans4.png; Awakened Will: Freyja; |
| | align="center" width="150" | [[Key of Proof]]
| | FYTrans5.png; Enhance Equipment Locked-Trans2; |
| | width="40" | [[File:FYPassive3.png]]
| | GrenadeEnhancement.png; Enhanced Grenades; |
| | align="center" width="150" | [[Quarter Master]] {{Locked Skill|Expert}}
| | }} |
| |-
| |
| | width="40" | [[File:FYTrans4.png]]
| |
| | align="center" width="150" | [[Awakened Will: Freyja]]
| |
| | width="40" | [[File:FYTrans5.png]]
| |
| | align="center" width="150" | [[Enhance Equipment]] {{Locked Skill|Trans2}}
| |
| | width="40" | [[File:GrenadeEnhancement.png]]
| |
| | align="center" width="150" | [[Enhanced Grenades]]
| |
| |}
| |
| <br> | | <br> |
|
| |
|
| == Tips and Details == | | == Tips and Details == |
| *Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own. | | *Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own. |
| **This is later fixed with the [[Awakened Will: Freyja]] passive which allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides. | | **This is later changed with the [[Awakened Will: Freyja]] passive allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides. |
| *If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles. | | *If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles. |
| *Additional Grenade Throw can be interrupted. | | *Additional Grenade Throw can be interrupted. |