Screw Driver: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
(Templates! Also some number corrections.) |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Aisha | |Character=Aisha | ||
}} | }} | ||
{{#ev:youtube|9mhs1AfD8dw|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[Image:DWSActive2.png]] | | [[Image:DWSActive2.png]] | ||
| {{SkillType|SA|S}} Charge forward with a staff swirling with vortex. The vortex pulls in the enemy and has a light | | {{SkillType|SA|S}} Charge forward with a staff swirling with vortex. The vortex pulls in the enemy and has a light piercing effect. | ||
|- | |- | ||
| | | | ||
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! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! colspan="2" | Max Hits !! rowspan="2" |MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! colspan="2" | Max Hits !! rowspan="2" |MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! | ! Tornado !! Multi Hit !! Tornado !! Multi Hit | ||
|- | |- | ||
| colspan="7" | '''Normal''' | | colspan="7" | '''Normal''' | ||
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| colspan="7" | '''[Enhanced]''' | | colspan="7" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || | | {{PvE}} || 3989% || 313% || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds | ||
|- | |- | ||
| {{PvP}} || 1440% || | | {{PvP}} || 1440% || 112% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Aisha|Screw Driver|Enhanced, Ruthless|cd=17}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Aisha | ||
| | |dmg=3989, 313 | ||
|pvp_dmg=1440, 112 | |||
| | |hits=1, 8 | ||
|enhanced=true | |||
}} | |||
| | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The skill gathers enemies that are not in | *The skill gathers enemies that are not in Super Armor to the end of the skill while piercing through them. It is still best used at a wall to ensure all hits land, however. | ||
<br> | <br> | ||