Soul Ignition: Difference between revisions
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{{Languages|Soul Ignition}} | __NOTOC__{{Languages|Soul Ignition}} | ||
{{#ev:youtube|D3LWgzAIZoM|400|right}} | {{#ev:youtube|D3LWgzAIZoM|400|right}} | ||
{| cellpadding="5" | {| cellpadding="5" | ||
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! rowspan=2 | Mode !! rowspan=2 | Soul Burning Flame (Magical) !! colspan=3 | {{se|011|Soul Ignition}} !! colspan=2 | {{se|183|High Heat||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Soul Burning Flame (Magical) !! colspan=3 | {{se|011|Soul Ignition}} !! colspan=2 | {{se|183|High Heat||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
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! Additional Flame (Magical) !! Special Active Damage Increase !! Duration !! Fire Resistance Decrease !! Duration | ! Additional Flame (Magical) !! Special Active Damage Increase {{stat|m}} !! Duration !! Fire Resistance Decrease !! Duration | ||
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Elesis|Soul Ignition|Light, Haste|mp=300|cd=22}} | ||
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*The '''Additional Flame''' projectiles behave much like a smaller [[Blazing Wing]] and will home in on and pierce through nearby enemies, though they have very little traveling range. | *The '''Additional Flame''' projectiles behave much like a smaller [[Blazing Wing]] and will home in on and pierce through nearby enemies, though they have very little traveling range. | ||
**Since the projectiles appear on every single command attack, fast commands like {{CDRU}}{{CViZ}}{{CDeConX}} are excellent at making full use of the skill's effect. | **Since the projectiles appear on every single command attack, fast commands like {{CDRU}}{{CViZ}}{{CDeConX}} are excellent at making full use of the skill's effect. | ||
**Amusingly, if the projectile hits a target when it is fired by [[Red Lotus Sword]], the skill will act like it hit even on thin air and perform the pulling attack. | **Amusingly, if the projectile hits a target when it is fired by [[Red Lotus Sword]], the skill will act like it hit even on thin air and perform the pulling attack. | ||
*The initial hitbox lingers for a very small time and moves centered on the player, making the effective range significantly more than it seems. This is especially effective if used in combination with [[Hyper Acceleration]] or other movement speed buffs. | *The initial hitbox lingers for a very small time and moves centered on the player, making the effective range significantly more than it seems. This is especially effective if used in combination with [[Hyper Acceleration]] or other movement speed buffs. | ||
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