Siege Mode: Difference between revisions
From Elwiki
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* Siege now has an overheat system. For every consecutive strike, MP consumption increases by 1/3 of the original one. | * Siege now has an overheat system. For every consecutive strike, MP consumption increases by 1/3 of the original one. | ||
* Siege's attack has also been decreased. | |||
{{ReSkills}} | {{ReSkills}} |