Detoxication/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Add
|Character=Add
|Skill=Detoxication
}}
}}
<div style="float: right;">{{#ev:youtube|hAyQSjvQWH8|400}}</div>
{{#ev:youtube|hAyQSjvQWH8|400|right}}
{| cellpadding="5"
{| cellpadding="5"
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| {{Force|DissemblerSkill4.png}}
| {{Force|DissemblerSkill4.png}}
| {{SkillType|SA|S|M}} There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.<br />
| {{SkillType|SA|S|M}} There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.<br><br>Create an energy field that increases Active, Special Active Skill damage for party members within range.
 
Create an energy field that increases Active, Special Active Skill damage for party members within range.
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!Class!! Level Required || Skill Requirement
!Class!! Level Required || Skill Requirement
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|[[Overmind]]||99 || [[Camilla#Others|[Force] Detoxication (A)]]
|[[Overmind]]||99 || {{mr|Detoxication}}
|}
|}
<br>
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! rowspan="2" |Mode !! rowspan="2" |Damage (Physical)
! rowspan="2" |Mode !! rowspan="2" |Damage (Physical)
! colspan="2" |{{Se|899|2=Detoxication|4=pb}}!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown
! colspan="2" |{{Se|899|Detoxication|4=pb}}!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown
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!All Skill Damage Increase
!All Skill Damage Increase
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|10/27/2022|| rowspan="2" |11/23/2022|| colspan="2" align="left" |
|10/27/2022|| rowspan="2" |11/23/2022|| colspan="2" align="left" |
*'''Detoxication''' added.
*'''[Mod] Detoxication''' added.
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|11/10/2022|| colspan="2" align="left" |
|11/10/2022|| colspan="2" align="left" |