Enhanced Grenades: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The cooldown decrease effect is immensely potent when {{Mod|G-96 Pressure Grenade|1}} is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with [[Einherjar]]'s on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
*The cooldown decrease effect is immensely potent when {{Mod|G-96 Pressure Grenade|1}} is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with [[Einherjar]]'s on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
*The defense and speed debuff is triggered right after the third type of grenade hits the same enemy within a time frame of 10 seconds, starting from the moment the first grenade hits.
*The '''Fusion''' debuff is triggered right after the third type of grenade hits the same enemy within a time frame of 10 seconds, starting from the moment the first grenade hits.
**The '''Ice Field''' generated by {{Mod|G-18C Freezing Grenade|1}} also counts for triggering the debuff.
**The '''Ice Field''' generated by {{Mod|G-18C Freezing Grenade|1}} also counts for triggering the debuff.
**The debuff can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It will trigger even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.
**The debuff can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It will trigger even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.