Tenebrous Equipment: Difference between revisions

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__FORCETOC__{{Development}}{{Languages|Tenebrous Equipment}}
__FORCETOC__{{Development}}{{Languages|Tenebrous Equipment}}
[[File:Teaser - Tenebrous Equipment.png|center|700px]]
[[File:Teaser - Tenebrous Equipment.png|center|700px]]
== Equipment Pieces==
<center><gallery widths="100px">
File:Tenebrous Top Piece (Elsword).png|[[Tenebrous Top Piece]]
File:Tenebrous Bottom Piece (Elsword).png|[[Tenebrous Bottom Piece]]
File:Tenebrous Gloves (Elsword).png|[[Tenebrous Gloves]]
File:Tenebrous Shoes (Elsword).png|[[Tenebrous Shoes]]
</gallery></center>
<br>
== Equipment Details ==
== Equipment Details ==
The equipment in general functions much the same way as [[Amethystine Prophecy Equipment]], with notable differences including the new '''Shadow''' effects.
The equipment in general functions much the same way as [[Amethystine Prophecy Equipment]], with notable differences including the new '''Shadow''' effects.
=== Enhance Effects ===
Each armor piece will gain additional effects based on their enhancement level, starting from +10.
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Enhancement Lv. !! Effects
|-
| +10
| {{*}}Increased Damage to Bosses +5%
|-
| +11
| {{*}}Adaptation +1%
|}
<br>


=== Individual Effects ===
=== Individual Effects ===
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Set Name !! Effects  
! Set Name !! Effects  
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<br>
<br>


=== Enhance Effects ===
Each armor piece will gain additional effects based on their enhancement level, starting from +10.
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Enhancement Lv. !! Effects
|-
| +10
| {{*}}Increased Damage to Bosses +5%
|-
| +11
| {{*}}Adaptation +1%
|}
<br>


=== Reforging ===
=== Reforging ===
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Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.
Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.


{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
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=== Identifiable Effects ===
=== Identifiable Effects ===
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! width=6% | Type !! width=4% | Part !! width=45% | Stat !! width=45% | Possible Values
! width=6% | Type !! width=4% | Part !! width=45% | Stat !! width=45% | Possible Values
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'''Identifiable Effects (WIP)<br>'''
'''Identifiable Effects (WIP)<br>'''
(Expand to see all possible effects)
*The effect values from effect 1 and effect 2 roll independently
*(as for now only the worst and Best effects are listed)
*For the Hyperactive Skill Damage effect to work, it needs to be shown in the Stat window, the Hyperskill damage increase from the "One who Yearns" Synergy won't count towards it.
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="2" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat" 
! Effect 1 !! Worst / Best !! Effect 2 !! Worst / Best
|-
| rowspan=5 align=center |If the sum of Physical and Magical Defense exceeds "n"
| rowspan=5 align=center | 40.000 / 24.000
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If Hyperactive Skill damage exceeds n%
|rowspan=5 align=center | 80% / 20%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If the Additional Damage stat exceeds n%
|rowspan=5 align=center | 20% / 4%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If the sum of All Resistences exceeds "n"
|rowspan=5 align=center | 3000 / 1000
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=4 align=center | If the EXP gain stat exceeds n%
|rowspan=4 align=center | 100% / 10%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=11 align=center | HP Decreased n%
|rowspan=11 align=center| -5% / -1%
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Tenacity Skill Damage Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Strength Skill Damage Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Bravery Skill Damage Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Tenacity Skill Cooldown Increase n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Strength Skill Cooldown Increase n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Bravery Skill Cooldown Increase n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Damage received from Bossmonsters n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Damage dealt to Bossmonster Decreased n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Action Speed Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Movement Speed Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|align=center|1% / 3%
|-
|rowspan=11 align=center|Polarize: Attack/Attacked Decrease n% (Max 55%) <font color="red">'''(Dungeon)'''</font>
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|}
<br>


== Materials ==
== Materials ==