Oblivion: Difference between revisions

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(Added KR 11/09 update (I think I understood it correctly.))
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| class="colortable-Lu/Ciel" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
{| class="colortable-Lu/Ciel" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
|-
|-
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| {{PvP}} || 2137% || 20% of '''Strike''' damage || 319%
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 319%
|}
|}
\\KR (11/09/2023)=
{| class="colortable-Lu/Ciel" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
|-
! rowspan=2 | Mode !! rowspan=2 | Strike (Physical) !! colspan=3 | Echo of Death !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Strike Hit Requirement !! Damage (Physical) !! Damage Increase<br>(Per Combination Gauge)
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 8318% || rowspan=2 | 2 Enemies || 50% of '''Strike''' damage || 2% (Max: 20%) || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 1% (Max: 10%)
|-
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 8318% || rowspan=2 | 1 Enemy || 50% of '''Strike''' damage || 2% (Max: 20%) || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 1% (Max: 10%)
|}
</tabber>
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<br>


== Total Damage ==
== Extra Information==
=== Total Damage ===
<tabber>
\\NA=
{{Damage|true|Lu/Ciel
{{Damage|true|Lu/Ciel
|dmg=8318, 8318*0.5
|dmg=8318, 8318*0.5
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|heavy=true
|heavy=true
}}
}}
\\KR (11/09/2023)=
{{Damage|true|LuCiel
|dmg=8318, 8318*0.5
|pvp_dmg=2137, 2137*0.2
|range_max=1.0666667, 1.01666667
|passive1=Communication - Amplification
|heavy=true
}}
*Damage ranges from 0~10 Combination Gauge consumed.
</tabber>
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-LuCiel"
|-
! Affected By Action Speed
|-
| {{Check|P}}
|}
<br>
<br>


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== Tips and Details ==
== Tips and Details ==
*The summoning animation is affected by action speed, but the demon's attacks themselves are not.
<!--Delete below tips after KR 11/09 patch.-->
*Resurrection-type skills such as ([[Resurrection (Ara)|Resurrection]], or [[Flexible Movement]]) will still trigger on the instant-kill effect.
*Resurrection-type skills such as ([[Resurrection (Ara)|Resurrection]], or [[Flexible Movement]]) will still trigger on the instant-kill effect.
*The '''Echo of Death''''s instant kill effect will apply before the additional hit, so even if an enemy would have low enough HP after the additional hit, they will not be affected.
*The '''Echo of Death''''s instant kill effect will apply before the additional hit, so even if an enemy would have low enough HP after the additional hit, they will not be affected.
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*{{buff|Casting speed increased by 20%.}}
*{{buff|Casting speed increased by 20%.}}
*{{buff|Casting speed is affected by Action Speed.}}
*{{buff|Casting speed is affected by Action Speed.}}
|-
| 11/09/2023 || - || colspan=2 align="left" |
*{{nerf|'''Instant Kill''' effect removed.}}
|}
|}
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