Blood Boil: Difference between revisions
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| [[File:DoomBringerPassive1.png]] | | [[File:DoomBringerPassive1.png]] | ||
| {{SkillType|P}} Direct attacks are stronger. Using certain skills will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration. | | {{SkillType|P}} Direct attacks are stronger. Using certain skills{{tt|*|See Tips and Details}} will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration. | ||
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== Tips and Details == | == Tips and Details == | ||
*Despite the NA tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, a successful hit with a Special Active skill will activate the buff. | |||
*While the regular {{se|390|Energy Pathway Overload}} buff is active, Nasod Armor Barrier does not consume DP. | *While the regular {{se|390|Energy Pathway Overload}} buff is active, Nasod Armor Barrier does not consume DP. | ||
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used. | *The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used. | ||
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