Awakened Will: Crimson Rose: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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| align="left" | 1 || 70 || 100% || Indefinite || 1 || Indefinite || 5 || 0.3% || 0.3% || 0.3% || 25 || 15 Seconds || 5
| align="left" | 1 || 70 || 100% || Indefinite || 1 || Indefinite || 5 || 0.3% || 0.3% || 0.3% || 25 || 15 Seconds || 5
|}
|}
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=== Affected Commands ===
=== Affected Commands ===
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== Tips and Details ==
== Tips and Details ==
*Passive enhances [[Crimson Rose]]'s weapon switching mechanic.
*This passive enhances the [[ECP System|weapon switching]] mechanic.
**When switching to Revolver, the next hit will ignore guard stance and will always be a critical hit.
**When switching to Revolver, the next hit will ignore guard stance and will always be a critical hit.
**When switching to other weapons, they will have increased piercing capabilities and reduce KD.
**When switching to other weapons, they will have increased piercing capabilities and reduce KD.
*{{se|332|Bloody Lion}} stacks are gained per hit, making multi-hitting attacks such as {{CDRU}}{{CX}}{{CX}}{{CIO|Z}} or [[Dancing Rush]] great for quickly gaining stacks.
*{{se|332|Bloody Lion|tt=no}} stacks are gained per hit, making multi-hitting attacks such as {{CDRU}}{{CX}}{{CX}}{{CIO|Z}} or [[Dancing Rush]] great for quickly gaining stacks.
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