Delayed Fire: Difference between revisions

(Affect-able isn't a real word, affected is and it makes sense. Also, there's no point in having the "don't get multiplier stacks and trap stacks confused" bit because the section already notes the difference.)
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*The Multiplier is the number of affected traps in play (includes twigs as well) minus one.  
*The Multiplier is the number of affected traps in play (includes twigs as well) minus one.  
**So when one trap is set off, the Multiplier is 0 giving no additional damage.
**So when one trap is set off, the Multiplier is 0 giving no additional damage.
*The maximum Multiplier possible is 5. Any traps added after it has capped will not increase the Multiplier.
*The maximum Multiplier possible is 5. Any additional traps will not increase the Multiplier.
*The Trap Multiplier increases as the level of delayed fire increases.  
*The Trap Multiplier increases as the level of delayed fire increases.  
<br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
<br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
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