Sharpshooter Syndrome: Difference between revisions

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*There is a minor bug where if you cast the skill as soon as you get hit, it cancels out and there will be no effect. If you wait a few seconds, it will show yourself releasing the aura.
*There is a minor bug where if you cast the skill as soon as you get hit, it cancels out and there will be no effect. If you wait a few seconds, it will show yourself releasing the aura.
*Best used in Henir's time and space because it gives buffs to allies while dealing decent damage to nearby enemies.
*Best used in Henir's time and space because it gives buffs to allies while dealing decent damage to nearby enemies.
*After the [[Deadly Chaser]] revamp, when '''Sharpshooter Syndrome''' is active, there will a chance each shots does extra damage.  
*After the [[Deadly Chaser]] revamp, when '''Sharpshooter Syndrome''' is active, there will be a chance that each shot does extra damage.  
**If a shot has extra damage properties, a head shot icon will appear on top of the targets head.
**If a shot has extra damage properties, a head shot icon will appear on top of the targets head.
*The increase in Critical and Accuracy is classified as a debuff. Because of this, the effect can be removed by effects such as [[Lord Knight]]'s [[Pain Suppression]] passive or the [[Secret Dungeons Set Effects|Alterasia Type-B]]'s 2-Piece Effect.
*The increase in Critical and Accuracy is classified as a debuff. Because of this, the effect can be removed by effects such as [[Lord Knight]]'s [[Pain Suppression]] passive or the [[Secret Dungeons Set Effects|Alterasia Type-B]]'s 2-Piece Effect.