Dragon Nest: Abyss: Difference between revisions

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'''Flame Bat''' - Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br>
'''Flame Bat''' - Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br>
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manor to [[5-1|Wyverns]].<br>
'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[5-1|Wyverns]].<br>
== General ==
== General ==
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Saurus General''': This mob's attack virtually similar to regular mobs but stoic last longer.
'''Saurus General''': This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Dark Berauk''': This mob's attack virtually similar when he appear as miniboss in [[3-4]].
'''Dark Berauk''': This mob's attack is virtually similar when he appears as a miniboss in [[3-4]].
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Lizardman General''': This mob's attack virtually similar to '''Lizardman Warrior'''.
'''Lizardman General''': This mob's attack is virtually similar to '''Lizardman Warrior'''.
*[[File:3-3-boss.jpg|60px]]
*[[File:3-3-boss.jpg|60px]]
'''Shadow Warrior''': This mob's attack virtually similar when it appear as boss in [[3-3]].
'''Shadow Warrior''': This mob's attack is virtually similar to when it appears as a boss in [[3-3]].
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Captain Vescoo''': This mob's attack virtually similar when it appear as field boss in [[Bethma]].
'''Captain Vescoo''': This mob's attack is virtually similar to when it appears as a field boss in [[Bethma]].
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
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'''Moves:'''
'''Moves:'''
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-''Energy Ball:'' Berauk fire a ball of energy at you.
-''Energy Ball:'' Berauk fires a ball of energy at you.
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-''Thunder:'' Berauk will summon a smashing thunder in front of him.
-''Thunder:'' Berauk will summon a smashing thunder in front of him.
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-''Power Accelerator:'' Berauk will buffs his attack power.
-''Power Accelerator:'' Berauk will buff his attack power.
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-''[[Magic Missile]]:'' Berauk will cast a flying '''[[Magic Missile]]''' from his hands that'll follow you!
-''[[Magic Missile]]:'' Berauk will cast a flying '''[[Magic Missile]]''' from his hands that'll follow you!
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-''[[Lightning Shower]]:'' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Thunders''' all around him. They are much more quicker and is harder to dodge.
-''[[Lightning Shower]]:'' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Thunders''' all around him. They are much more quicker and are harder to dodge.


'''Note:'''<br>
'''Note:'''<br>
-Appears only in the 'top' route through the stage.<br>
-Appears only in the 'top' route through the stage.<br>
-In Luto Mode, Dark Berauk is a regular enemy that appears throughout the stage.<br>
-In Luto Mode, Dark Berauk is a regular enemy that appears throughout the stage.<br>
-8/28/2013 KR: This miniboss became a General monster because there is no bottom path anymore.<br>
-8/28/2013 KR: This miniboss becomes a General monster because there is no bottom path anymore.<br>
*[[File:3-3-boss.jpg|60px]]
*[[File:3-3-boss.jpg|60px]]
'''Shadow Warrior (Large)''' - A giant version of the Shadow Warrior boss in [[3-3|Bethma Lake (Night)]], except that it is larger and has much higher attack speed.
'''Shadow Warrior (Large)''' - A giant version of the Shadow Warrior boss in [[3-3|Bethma Lake (Night)]], except that it is larger and has much higher attack speed.
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'''Large Boulder''' - A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
'''Large Boulder''' - A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
*In Luto Mode there is an endless stream of these boulders.
*In Luto Mode there is an endless stream of these boulders.
*8/28/2013 KR : In Luto Mode these boulder only rolling once then continued with Small Boulders like Normal and Hell Mode.<br>
*8/28/2013 KR : In Luto Mode these boulders only roll once, which are then followed by Small Boulders like Normal and Hell Mode.<br>
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Small Boulder''' - Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.
'''Small Boulder''' - Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.
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-''Whack:'' Whacks you with his staff.
-''Whack:'' Whacks you with his staff.
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-''[[Chain Fireball]]:'' Kayak put his arm in front of himself and fires three fireballs.
-''[[Chain Fireball]]:'' Kayak puts his arm in front of himself and fires three fireballs.
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-''[[Magic Missile]]:'' Like '''Berauk''', Kayak can also summon a weakened version of [[Magic Missile]] that follows you.
-''[[Magic Missile]]:'' Like '''Berauk''', Kayak can also summon a weakened version of [[Magic Missile]] that follows you.
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'''Head-whack''': The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.<br/>
'''Head-whack''': The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.<br/>
'''Dragon Fire''': The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it.  It will often use this move after a successful '''Head-whack'''.<br/>
'''Dragon Fire''': The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it.  It will often use this move after a successful '''Head-whack'''.<br/>
'''Aerial Dragon Fire''': The dragon will usually try to use this skill right at the start of the fight.  It flies up and flies to the other end of the cave and then back while breathing fire on the ground, on Hell or Luto Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits.  There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.<br/>
'''Aerial Dragon Fire''': The dragon will usually try to use this skill right at the start of the fight.  It flies up and over to the other end of the cave and then back while breathing fire on the ground, on Hell or Luto Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits.  There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.<br/>
'''Fire Rain''': The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.<br/>
'''Fire Rain''': The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.<br/>
'''Overheat''': When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, [[Status_Effects|Burned]] status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill if your HP is low enough.<br/>
'''Overheat''': When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, [[Status_Effects|Burned]] status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill you if your HP is low enough.<br/>
*Due you receive damage, you can trigger an effect that normally active when attacked.
*Since you receive damage, you can trigger an effect that normally activates when attacked.
*You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.
*You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.
'''Summon Gargoyle''': On Hell Difficulty it will summon two Gargoyles that fight identically to Wyverns at the start.  If there are no Gargoyles alive after '''Aerial Dragon Fire''' it will summon two more to replace them.
'''Summon Gargoyle''': On Hell Difficulty it will summon two Gargoyles that fight identically to Wyverns at the start.  If there are no Gargoyles alive after '''Aerial Dragon Fire''' it will summon two more to replace them.
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**Iron Paladin may [[Guard]] through the attack.
**Iron Paladin may [[Guard]] through the attack.
**Elswords may find it easier to [[stoic]] and jump repeatedly to minimize contact with the flames.
**Elswords may find it easier to [[stoic]] and jump repeatedly to minimize contact with the flames.
**As the dragon's 'location' is fixed to the right side of the screen throughout the fight you can use special actives near the right side of the screen to skill delay it still as it does this.
**As the dragon's 'location' is fixed to the right side of the screen throughout the fight, you can use special actives near the right side of the screen to skill delay it still as it does this.
**Beware of geysers in a party as they are triggered by proximity and by running across the center area almost all of them will usually be activated.
**Beware of geysers in a party as they are triggered by proximity and by running across the center area almost all of them will usually be activated.
*The dragon's '''Head-whack''' can be avoided by double jumping or [[Chung]]'s >>^X, but timing is vital.  
*The dragon's '''Head-whack''' can be avoided by double jumping or [[Chung]]'s >>^X, but timing is vital.  
*When the Dragon is about to do use '''Dragon Fire''', run to the middle battlefield and stick to the right wall, to avoid getting roasted.   
*When the Dragon is about to use '''Dragon Fire''', run to the middle battlefield and stick to the right wall, to avoid getting roasted.   
**Another more advanced tactic is to jump over the ledge just after the Dragon slams its claw down and breathes fire, enabling you get some hits in while the Dragon's body is stretched out. This is useful for skills with wide hitboxes such as [[Valkyrie's Javelin]], noted [[Rising Slash]], noted [[Flying Impact]], etc. If you attempt this tactic, your timing must be perfect.<br/>
**Another more advanced tactic is to jump over the ledge just after the Dragon slams its claw down and breathes fire, enabling you get some hits in while the Dragon's body is stretched out. This is useful for skills with wide hitboxes such as [[Valkyrie's Javelin]], noted [[Rising Slash]], noted [[Flying Impact]], etc. If you attempt this tactic, your timing must be perfect.<br/>
**Be warned that because of the geysers, if one activates nearby, it may launch you right into the flame breath.
**Be warned that because of the geysers, if one activates nearby, it may launch you right into the flame breath.
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*Ravens can use [[Burning Rush]] to stay in place whenever the Dragon attacks, and then follow up with [[Valkyrie's Javelin]] for the damage. It can help prevent you from getting hit by '''Dragon Fire''' and his other moves which throw you. (In NA this has been patched. Meaning you will still stay in place, but will still receive damage from the dragon.)
*Ravens can use [[Burning Rush]] to stay in place whenever the Dragon attacks, and then follow up with [[Valkyrie's Javelin]] for the damage. It can help prevent you from getting hit by '''Dragon Fire''' and his other moves which throw you. (In NA this has been patched. Meaning you will still stay in place, but will still receive damage from the dragon.)
**Elswords may use [[Stoic]] for the same purpose.
**Elswords may use [[Stoic]] for the same purpose.
*An option to defend against '''Impaling Bone Spears''' for characters that cannot stoic through its launch animation is to back up against the platform. Its launching attack will knockdown instead launching the player into the pit and all the spears will miss.
*An option to defend against '''Impaling Bone Spears''' for characters that cannot stoic through its launch animation is to back up against the platform. Its launching attack will knockdown instead of launching the player into the pit and all the spears will miss.
**If you are extremely quick you can jump around and over the dragon's claw just before it fires and escape its attack that way, timing as well as control must be perfect as coming in contact with many parts of its body will launch as well.
**If you are extremely quick you can jump around and over the dragon's claw just before it fires and escape its attack that way, timing as well as control must be perfect as coming in contact with many parts of its body will launch as well.
*A simple effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
*A simple, effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Attack Speed lowering effects make keeping the dragon stun-locked much easier as Attack Speed is also responsible for the speed in recovering from hit stun.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Attack Speed lowering effects make keeping the dragon stun-locked much easier as Attack Speed is also responsible for the speed in recovering from hit stun.
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