Fall: Difference between revisions

1,193 bytes removed ,  1 March 2014
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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #FA9B0A"
|- style="background: #FA9B0A"
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| align="left" | 13 || 61 || colspan=2 | 371%
| align="left" | 13 || 61 || colspan=2 | 371%
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #FA9B0A"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | Spirit Energy !! rowspan=2 | Cooldown
|- style="background: #FA9B0A"
! Pull !! Drop !! Pull !! Drop !! Use !! Cancel
|-
| align="left" | 1 || rowspan="2" | 30 || colspan=2 | 267% || rowspan="13" | 3 || rowspan="13" | 1 || rowspan="13" | 70 MP || rowspan="13" | +1 || rowspan="13" | +1 || rowspan="13" | 10 Seconds 
|-
| align="left" | 2 || colspan=2 | 276%
|-
| align="left" | 3 || 31 || colspan=2 | 284%
|-
| align="left" | 4 || 34 || colspan=2 | 293%
|-
| align="left" | 5 || 37 || colspan=2 | 302%
|-
| align="left" | 6 || 40 || colspan=2 | 310%
|-
| align="left" | 7 || 43 || colspan=2 | 319%
|-
| align="left" | 8 || 46 || colspan=2 | 328%
|-
| align="left" | 9 || 49 || colspan=2 | 336%
|-
| align="left" | 10 || 52 || colspan=2 | 345%
|-
| align="left" | 11 || 55 || colspan=2 | 354%
|-
| align="left" | 12 || 58 || colspan=2 | 362%
|-
| align="left" | 13 || 61 || colspan=2 | 371%
|}
</tabber>
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<br>


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*If an enemy on a higher platform is caught in the gravity of this skill, they will be pulled down from the platform.
*If an enemy on a higher platform is caught in the gravity of this skill, they will be pulled down from the platform.
*Very useful for gathering enemies up in PvE.
*Very useful for gathering enemies up in PvE.
*Can be used for multiple launch catches due to it's duration and Pull.
*Can be used for multiple launch catches due to its duration and pull.
<br>
<br>


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