Scare Chase: Difference between revisions
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*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile. | *If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile. | ||
**Those targets are most likely going to be hit by the missile. | **Those targets are most likely going to be hit by the missile. | ||
* | *The explosion range is approximately the size of [[Hornet Sting - Explosion|Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius. | ||
*'''Scare Chase''' homes in on the closest target including barricades and boxes. | *'''Scare Chase''' homes in on the closest target including barricades and boxes. | ||
*'''Scare Chase''''s skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits. | *'''Scare Chase''''s skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits. |