Scare Chase: Difference between revisions

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*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.  
*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.  
**Those targets are most likely going to be hit by the missile.
**Those targets are most likely going to be hit by the missile.
*400 range is approximately the size of [[Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius.
*The explosion range is approximately the size of [[Hornet Sting - Explosion|Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius.
*'''Scare Chase''' homes in on the closest target including barricades and boxes.
*'''Scare Chase''' homes in on the closest target including barricades and boxes.
*'''Scare Chase''''s skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.
*'''Scare Chase''''s skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.
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