Provoke: Difference between revisions

23 bytes added ,  9 March 2014
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*There seems to be no limit on the number of enemies that can be provoked by one action. As long as they are within range, they will be affected.
*There seems to be no limit on the number of enemies that can be provoked by one action. As long as they are within range, they will be affected.
*If attacked too early during the animation, Elesis will counter without provoking. It is possible however to counter after provoking if hit towards the end of the animation.
*If attacked too early during the animation, Elesis will counter without provoking. It is possible however to counter after provoking if hit towards the end of the animation.
**The counter will not interrupt the opponent's attack. Elesis will take 0 damage and no hitstun from that particular attack, then trade places with the opponent. Very similar to Add's Nasod Armor.
**The counter will not interrupt the opponent's attack. Elesis will take 0 damage and no hitstun from that particular attack, then attack, passing through the opponent. The damage dealt is the same as the skill's damage.
*Enemies affected by '''Provoke''' are indicated by red fumes.
*Enemies affected by '''Provoke''' are indicated by red fumes.


{{GrandMasterSkills}}
{{GrandMasterSkills}}
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