Rolling Smash: Difference between revisions

(Already mentioned in the 4th bullet)
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* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* If you are pulled into a suction (such as from [[Wind Ward]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
* If you are pulled into a suction (such as from [[Wind Wall]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
* It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like [[Explosion Trap]] will hit you.
* It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like [[Explosion Trap]] will hit you.
**This skill can be [[Counterattack|countered]].
**This skill can be [[Counterattack|countered]].
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