Rolling Smash: Difference between revisions
→Tips and Details
(Already mentioned in the 4th bullet) |
|||
Line 55: | Line 55: | ||
* Rather slow start up where Elsword is vulnerable to attacks, so be careful. | * Rather slow start up where Elsword is vulnerable to attacks, so be careful. | ||
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) | * Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) | ||
* If you are pulled into a suction (such as from [[Wind | * If you are pulled into a suction (such as from [[Wind Wall]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage. | ||
* It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like [[Explosion Trap]] will hit you. | * It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like [[Explosion Trap]] will hit you. | ||
**This skill can be [[Counterattack|countered]]. | **This skill can be [[Counterattack|countered]]. |