Mastermind: Difference between revisions
→Additional Combos
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Add kicks 2 electrical bullets and his targets and sends out a wave of electricity which pulls nearby targets close to him. | Add kicks 2 electrical bullets and his targets and sends out a wave of electricity which pulls nearby targets close to him. | ||
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{{CX}} | {{CX}} 180% Mag. Damage<br> | ||
{{CX}} | {{CX}} 180% Mag. Damage<br> | ||
{{CD}}{{CX}} | {{CD}}{{CX}} 50% Phy? Damage x10 | ||
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| [[Image:MMCombo2.png]] | | [[Image:MMCombo2.png]] | ||
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Add produces a hitstunning frequency and finishes by firing 2 cube missiles in midair. This combo is not a base combo which affects [[Nasod Armor Mode]] combos. | Add produces a hitstunning frequency and finishes by firing 2 cube missiles in midair. This combo is not a base combo which affects [[Nasod Armor Mode]] combos. | ||
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{{CDR}}{{CU}}{{CX}} | {{CDR}}{{CU}}{{CX}} 100% Phy. Damage x3<br> | ||
{{CZ}} ???% ? Damage<br> | {{CZ}} ???% Phy? Damage<br> | ||
{{CZ}} ???% ? Damage | {{CZ}} ???% Phy? Damage | ||
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<br> | <br> |