Lunatic Psyker/fr: Difference between revisions
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(Created page with "{{KRonly}} {{Languages|Lunatic Psyker}} {{Infobox_character |name=Add |color=#9F81F7 |image=450px |class=Lunatic Psyker |weapon= Nasod Dynamos, Electri...") |
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At Lv35, Psychic Tracer can advance into Lunatic Psyker. The second class advancement quest is obtained from Ariel, the event NPC located in every town. | At Lv35, Psychic Tracer can advance into Lunatic Psyker. The second class advancement quest is obtained from Ariel, the event NPC located in every town. | ||
===Lunatic Psyker=== | ===Lunatic Psyker=== | ||
#Talk to Adel in [[Altera]]. | #Talk to [[NPCs#Altera|Adel]] in [[Altera]]. | ||
#Collect 7 memory alloys from Nasod monsters in Altera. | #Collect 7 memory alloys from Nasod monsters in Altera. | ||
#Defeat Nasod king in [[4-6]] 4 times on Very Hard Mode(☆☆☆). | #Defeat Nasod king in [[4-6]] 4 times on Very Hard Mode(☆☆☆). | ||
#Speak with Lento in [[Feita]]. | #Speak with [[NPCs#Feita|Lento]] in [[Feita]]. | ||
#Collect 40 drops from necromancers from Feita. | #Collect 40 drops from necromancers from Feita. | ||
#*Recommended '''Either''' doing [[X-3]] Very Hard(☆☆☆) going towards the bigger door forwards. | #*Recommended '''Either''' doing [[X-3]] Very Hard(☆☆☆) going towards the bigger door forwards. | ||
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! width="25%" |Image | ! width="25%" |Image | ||
! width="50%" |Description<br>NOTE: '''All additional combos are applicable only when Add is in [[Add's Features#DP_Mode|DP Mode]]. New combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode#Tips and Details|here]].''' | ! width="50%" |Description<br>NOTE: '''All additional combos are applicable only when Add is in [[Add's Features#DP_Mode|DP Mode]]. New combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode#Tips and Details|here]].''' | ||
! width="25%" |Damage<br>NOTE: Damage is calculated with [[Nasod Armor Mode|Level 1 Nasod Armor Mode]] and Awakening with around 30% increased damage. | ! width="25%" |Damage<br>NOTE: Damage is calculated with [[Nasod Armor Mode - Battle Gear|Level 1 Nasod Armor Mode - Battle Gear]] and Awakening with around 30% increased damage. | ||
|- | |- | ||
| [[Image:LPCombo1.png]] | | [[Image:LPCombo1.png]] | ||
| '''Crushing Smash''' | | '''Crushing Smash (Battle Gear Combo Extension)''' | ||
Add will blink towards the target and slam them down, stunning them, followed by a barrage of punches reinforced with the Nasod armor. He then furiously punches downwards twice while moving forward and finally punches them away with a forceful punch.<br>Pressing {{CZ}} while holding {{CR}} will increase number of punches up to a maximum of 20 punches. The more punches executed, the faster the next set of punches will be. | Add will blink towards the target and slam them down, stunning them, followed by a barrage of punches reinforced with the Nasod armor. He then furiously punches downwards twice while moving forward and finally punches them away with a forceful punch.<br>Pressing {{CZ}} while holding {{CR}} will increase number of punches up to a maximum of 20 punches. The more punches executed, the faster the next set of punches will be. | ||
| | | | ||
(After base combo)<br> | (After base combo)<br> | ||
(Slam) | (Slam) 270% Mag. Damage<br> | ||
{{CZ}} | {{CZ}} 190% Mag. Damage<br> | ||
{{CZ}} | {{CZ}} 130% Mag. Damage x3<br> | ||
{{CR}}{{CZ}} 150% Mag. Damage x2(Multi)<br> | {{CR}}{{CZ}} 150% Mag. Damage x2(Multi)<br> | ||
{{CX}} 205% Mag. Damage | {{CX}} 205% Mag. Damage | ||
|- | |- | ||
| [[Image:LPCombo2.png]] | | [[Image:LPCombo2.png]] | ||
| '''Sliding Slam''' | | '''Sliding Slam (Battle Gear Combo Extension)''' | ||
Add will blink towards the target and slam them down, stunning them, followed by a heavy | Add will blink towards the target and slam them down, stunning them, followed by a heavy kick. He then continue the combo by punching through the target back and forth, and finishes by slamming the ground, knocking away targets.<br>Pressing {{CX}} while holding {{CR}} will increase number of punches up to a maximum of 6 punches. | ||
| | | | ||
(After base combo)<br> | (After base combo)<br> | ||
(Slam) | (Slam) 270% Mag. Damage<br> | ||
{{CX}} | {{CX}} 270% Mag. Damage<br> | ||
{{CR}}{{CX}} 150% Mag. Damage x2(Multi)<br> | {{CR}}{{CX}} 150% Mag. Damage x2(Multi)<br> | ||
{{CZ}} 180% Mag. Damage | {{CZ}} 180% Mag. Damage | ||
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[[File:LPAnimation.gif|thumb|212x233px|Animation]] | [[File:LPAnimation.gif|thumb|212x233px|Animation]] | ||
*Idle pose has motion in which normally his hand will not have a plasma orb, and then he will materialize it. | *Idle pose has motion in which normally his hand will not have a plasma orb, and then he will materialize it. | ||
*In contrary of '''Lunatic Psyker's''' "brawler" design, he actually specializes more in magical attacks rather than physical. [[Mastermind]] also share the same contrary. | |||
<br> | <br> | ||
{{Characters}} | {{Characters}} |