Delayed Fire: Difference between revisions
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*The additional damage is the Trap multiplier times a certain Multiplier. | *The additional damage is the Trap multiplier times a certain Multiplier. | ||
*The Trap multiplier is different depending on the trap. | *The Trap multiplier is different depending on the trap. | ||
**The Trap Multiplier also increases as the level of delayed fire increases. | |||
*The Multiplier is the number of affected traps in play (includes twigs as well) minus one. | *The Multiplier is the number of affected traps in play (includes twigs as well) minus one. | ||
**So when one trap is set off, the Multiplier is 0 giving no additional damage. | **So when one trap is set off, the Multiplier is 0 giving no additional damage. | ||
*The maximum Multiplier possible is 5. Any additional traps will not increase the Multiplier. | *The maximum Multiplier possible is 5. Any additional traps will not increase the Multiplier. | ||
<br>Twigs shot after [[Delayed Fire]] is activated will do 133% physical damage. Normally Twigs will do 150% physical damage. | <br>Twigs shot after [[Delayed Fire]] is activated will do 133% physical damage. Normally Twigs will do 150% physical damage. | ||
<br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air. | <br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air. |