Elemental Master: Difference between revisions

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[[Image:ElementMaster.png|right|517x505px]]
== Aisha Second Class : Elemental Master ==


== Aisha Second Job: Elemental Master  ==
[[Image:ElementMaster.png|thumb|240px]]
=== Speciality ===
Elemental Masters are damage dealers and buffers by using elemental magic. Combining the Four elements which are Fire, Water, Earth and Wind. You can use them to your advantage.


=== Speciality  ===
=== Background ===
 
Baked Backgrounds
Elemental Masters are damage dealers and buffers by using elemental magic. Combining the Four elements which are Fire, Water, Earth and Wind. You can use them to your advantage.


=== Background  ===
== Gameplay ==


== Gameplay  ==


=== Combos  ===
=== Combos  ===


'''1. Lightning Combo'''
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
 
|-
[[Image:EMCombo1.jpg]]  
! Image
! Description
|-
| [[Image:EMCombo1.jpg]]  
| '''Lightning Combo'''
A new and fresh combo. A fireball, followed by a wind and lightning combo. Great for pushing enemies away.


<br> A new and fresh combo. A fireball, followed by a wind and lightning combo. Great for pushing enemies away.  
|-
| [[Image:EMCombo2.jpg]]
| '''Magic Sphere combos'''
Base class Magic Sphere upgrade combos. Elemental Master's magic spheres are upgraded with increased size and attack/hits.  


<br>  
<br>  


<br> '''2. Magic Sphere combos'''
|}


[[Image:EMCombo2.jpg]]


<br> Base class Magic Sphere upgrade combos. Elemental Master's magic spheres are upgraded with increased size and attack/hits.
=== Skills  ===


<br>  
==== '''<u>Passives</u>'''  ====


<br>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Elements' Friendly
|-
| rowspan="4" | [[Image:ElementFriendly.jpg]]
| '''Skill Description:'''
| Any special active used that is related to an element (Fire, Water, Wind, Earth) gives the player a buff seal that revolves around the character, and lasts for 20 seconds. Stacks up to a maximum amount of 3 times.
|-
| '''Skill Mastery:'''
| '''(??SP) '''
|-
| '''Prerequisites:'''
| '''??SP''' invested in skill tree
|-
| '''Info:'''
|
|}


<br>  
<br>  
=== Skills  ===
Note: For Formulas, "a" is your physical attack, "b" is your magical attack and "m" is the amount of hits.


<br>  
<br>  


==== <u>Passives</u>  ====
==== '''<u>Buffs</u>''' ====


[[Image:ElementFriendly.jpg]]
==== '''<u>Actives</u>'''  ====


'''Skill Name''': Elements' Friendly
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" |
|-
| rowspan="6" | [[Image:StatueOfGlory.jpg]]
| '''MP Usage:'''
| '''40MP'''
|-
| '''Cooldown:'''
| '''9 Seconds'''
|-
| '''Skill Description:'''  
| The character summons a statue from the ground that launches the enemies once released. After released, a stone statue emerges that prevents enemies from crossing through, and absorbs damage such as arrows when hit. The statue will break either when the HP turns zero, or after a certain time has passed (changes depending on the level).
|-
| '''Skill Mastery:'''
| '''(??SP) '''
|-
| '''Prerequisites:'''
| '''??SP''' invested in skill tree
|-
| '''Info:'''
|
|}


'''Description''': Any special active used that is related to an element (Fire, Water, Wind, Earth) gives the player a buff seal that revolves around the character, and lasts for 20 seconds. Stacks up to a maximum amount of 3 times.
<br>


==== <u>Actives</u>  ====
<br>  


[[Image:StatueOfGlory.jpg]]
==== '''<u>Special Actives</u>'''  ====


'''Skill Name''': Statue of Glory
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Cyclone
|-
| rowspan="6" | [[Image:Cyclone.jpg]]
| '''MP Usage:'''
| '''85MP'''
|-
| '''Cooldown:'''
| '''2 seconds'''
|-
| '''Skill Description:'''
| The character casts a small tornado that continues to move forward (lasts up to 5 seconds at max level). As it moves forward, it drag enemies forward, continuously damaging and stunning them until it fades away.
|-
| '''Skill Mastery:'''
| '''(??SP)'''
|-
| '''Prerequisites:'''
| '''??SP''' invested in skill tree
|-
| '''Info:'''
|
|}


'''MP Cost''': 40 MP
<br>
 
'''Cooldown''': 9 seconds
 
'''Description''': The character summons a statue from the ground that launches the enemies once released. After released, a stone statue emerges that prevents enemies from crossing through, and absorbs damage such as arrows when hit. The statue will break either when the HP turns zero, or after a certain time has passed (changes depending on the level).


<br>  
<br>  
==== <u>Special Actives</u>  ====
[[Image:Cyclone.jpg]]
'''Skill Name''': Cyclone
'''MP Cost''': 85 MP
'''Cooldown''': 2 seconds
'''Description''': The character casts a small tornado that continues to move forward (lasts up to 5 seconds at max level). As it moves forward, it drag enemies forward, continuously damaging and stunning them until it fades away.


{{Characters}}
{{Characters}}
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