Junk Break: Difference between revisions

154 bytes removed ,  27 March 2014
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!  Normal !!  Awaken !! Initial !! Final !! Initial !! Final  
!  Normal !!  Awaken !! Initial !! Final !! Initial !! Final  
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 174% || 164% || 83% || rowspan="30" | 13 || rowspan="30" | 7 || rowspan="30" | 21 || rowspan="30" | 6 || rowspan="30" | 300 MP || rowspan=30 | 29 Seconds
| align="left" | 1 || rowspan="2" | 40 || 174% || % || 83% || rowspan="30" | 13 || rowspan="30" | 7 || rowspan="30" | 21 || rowspan="30" | 6 || rowspan="30" | 300 MP || rowspan=30 | 29 Seconds
|-
|-
| align="left" | 2 || 180% || 170% || 86%
| align="left" | 2 || 180% || % || 86%
|-
|-
| align="left" | 3 || 41 || 185% || 175% || 88%
| align="left" | 3 || 41 || 185% || % || 88%
|-
|-
| align="left" | 4 || 44 || 191% || 180% || 91%
| align="left" | 4 || 44 || 191% || % || 91%
|-
|-
| align="left" | 5 || 47 || 197% || 186% || 94%
| align="left" | 5 || 47 || 197% || % || 94%
|-
|-
| align="left" | 6 || 50 || 202% || 191% || 96%
| align="left" | 6 || 50 || 202% || % || 96%
|-
|-
| align="left" | 7 || 53 || 208% || 196% || 99%
| align="left" | 7 || 53 || 208% || % || 99%
|-
|-
| align="left" | 8 || 56 || 214% || 202% || 102%
| align="left" | 8 || 56 || 214% || % || 102%
|-
|-
| align="left" | 9 || 59 || 219% || 207% || 105%
| align="left" | 9 || 59 || 219% || % || 105%
|-
|-
| align="left" | 10 || 62 || 225% || 212% || 107%
| align="left" | 10 || 62 || 225% || % || 107%
|-
|-
| align="left" | 11 || 65 || 231% || 218% || 110%
| align="left" | 11 || 65 || 231% || % || 110%
|-
|-
| align="left" | 12 || 68 || 236% || 223% || 113%
| align="left" | 12 || 68 || 236% || % || 113%
|-
|-
| align="left" | 13 || 71* || 242% || 229% || 115%
| align="left" | 13 || 71* || 242% || % || 115%
|-
|-
| align="left" | 14 || 74* || 248% || 234% || 118%
| align="left" | 14 || 74* || 248% || % || 118%
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|-
| align="left" | 15 || 77* || 253% || 239% || 121%
| align="left" | 15 || 77* || 253% || % || 121%
|-
|-
| align="left" | 16 || 80* || 259% || 245% || 123%
| align="left" | 16 || 80* || 259% || % || 123%
|-
|-
| align="left" | 17 || 83* || 264% || 250% || 126%
| align="left" | 17 || 83* || 264% || % || 126%
|-
|-
| align="left" | 18 || 86* || 270% || 255% || 129%
| align="left" | 18 || 86* || 270% || % || 129%
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|-
| align="left" | 19 || 89* || 276% || 261% || 132%
| align="left" | 19 || 89* || 276% || % || 132%
|-
|-
| align="left" | 20 (M) || 92* || 281% || 266% || 134%
| align="left" | 20 (M) || 92* || 281% || % || 134%
|-
|-
| align="left" | 21 || rowspan=10 | -* || 287% || 271% || 137%
| align="left" | 21 || rowspan=10 | -* || 287% || % || 137%
|-
|-
| align="left" | 22 || 293% || 277% || 140%
| align="left" | 22 || 293% || % || 140%
|-
|-
| align="left" | 23 || 298% || 282% || 142%
| align="left" | 23 || 298% || % || 142%
|-
|-
| align="left" | 24 || 304% || 287% || 145%
| align="left" | 24 || 304% || % || 145%
|-
|-
| align="left" | 25 || 310% || 293% || 148%
| align="left" | 25 || 310% || % || 148%
|-
|-
| align="left" | 26 || 315% || 298% || 150%
| align="left" | 26 || 315% || % || 150%
|-
|-
| align="left" | 27 || 321% || 303% || 153%
| align="left" | 27 || 321% || % || 153%
|-
|-
| align="left" | 28 || 327% || 309% || 156%
| align="left" | 28 || 327% || % || 156%
|-
|-
| align="left" | 29 || 332% || 314% || 159%
| align="left" | 29 || 332% || % || 159%
|-
|-
| align="left" | 30 || 338% || 319% || 161%
| align="left" | 30 || 338% || % || 161%
{{!}}}
{{!}}}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
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*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
*The Awakening damage of the Initial Drill already includes the damage boost from Awakening into its damage percentage.
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** Information is higher than the actual damage upon Awaken in the dot notation modified.
** Information is higher than the actual damage upon Awaken in the dot notation modified.
*3/29/2012 KR
*3/29/2012 KR
** Increased Initial damage.
**Increased Initial damage.
** Decreased Final damage.
**Decreased Final damage.
*12/13/2012 KR
*12/13/2012 KR
** Decreased damage output without Awakening.
**Decreased damage output without Awakening.
** Added Awakening version of the skill.
**Added Awakening version of the skill.
*** Increased Drill animation speed and hit rate.
***Increased Drill animation speed and hit rate.
*03/27/2014 KR
**Fixed damage display error during awakening
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