Chivalry System: Difference between revisions
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Added some precisions and corrected a few things.
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*Increased action speed, movement and jump speed. | *Increased action speed, movement and jump speed. | ||
*Every 5 hit, there's an effect that will increase your awakening charge speed by 5% and MP gain by | *Every 5 hit, there's an effect that will increase your awakening charge speed by 5% and MP gain by 5%. (Last 5 Seconds and can be stacked 5 times.) | ||
** Any attack counts for those 5 hits. It is possible to maintain the increased MP gain buff purely with Annhilation-based attacks, although these will not benefit from it. | |||
*Gale-based combos has 40% reduced KD counter. | *Gale-based combos has 40% reduced KD counter. | ||
*Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements. | *Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements. | ||
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* Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as [[Iron Paladin]]'s [[Guard]] and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. | * Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as [[Iron Paladin]]'s [[Guard]] and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. | ||
* While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter [[Stoic - Strong|Stoic mode]] for a few seconds, at the cost of aura gauge instead of mana. | * While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter [[Stoic - Strong|Stoic mode]] for a few seconds, at the cost of aura gauge instead of mana. | ||
* | * Critical hits deal x2 damage instead of x1.5. | ||
* Annhilation-based attacks have an increased chance to proc elements | |||
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