Chivalry System: Difference between revisions

Added some precisions and corrected a few things.
m (Added some precisions and corrected a few things.)
(Added some precisions and corrected a few things.)
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*Increased action speed, movement and jump speed.
*Increased action speed, movement and jump speed.
*Every 5 hit, there's an effect that will increase your awakening charge speed by 5% and MP gain by 5%. (Last 5 Seconds and can be stacked 5 times.)
*Every 5 hit, there's an effect that will increase your MP gain by 5%. (Last 5 Seconds and can be stacked 5 times.)
** Any attack counts for those 5 hits. It is possible to maintain the increased MP gain buff purely with Annhilation-based attacks, although these will not benefit from it.
** Any attack counts for those 5 hits. It is possible to maintain the increased MP gain buff purely with Annhilation-based comboes, actives and specials, although these will not benefit from it.
*Gale-based combos has 40% reduced KD counter.
*Gale-based combos has 40% reduced KD counter.
*Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
*Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
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[[Image:Spirit_of_Anhillation_Bar_Preview.PNG]]  [[File:Spirit_of_Anhilation_Preview2.PNG|thumb|Elesis's idle stance when in '''Spirit of Annihilation''']]
[[Image:Spirit_of_Anhillation_Bar_Preview.PNG]]  [[File:Spirit_of_Anhilation_Preview2.PNG|thumb|Elesis's idle stance when in '''Spirit of Annihilation''']]


* Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as [[Iron Paladin]]'s [[Guard]] and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage.
* Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as [[Iron Paladin]]'s [[Guard]] and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. They also benefit from a 1.5x damage increase before the critical hit. (Damage will be effectively 2.25 times the normal non-crit value.)
* While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter [[Stoic - Strong|Stoic mode]] for a few seconds, at the cost of aura gauge instead of mana.
* While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter [[Stoic - Strong|Stoic mode]] for a few seconds, at the cost of aura gauge instead of mana.
* Critical hits deal x2 damage instead of x1.5.
* Annhilation-based combos and actives have an increased chance to proc elements.
* Annhilation-based attacks have an increased chance to proc elements
* Elesis gets an increased Chances to hit as long as she is in Knight of Annhilation mode.
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