Delayed Fire: Difference between revisions

159 bytes removed ,  10 April 2014
No edit summary
Line 64: Line 64:
*[[Trapping Arrow - Fungus]]
*[[Trapping Arrow - Fungus]]
*[[Wrathful Seed]]
*[[Wrathful Seed]]
*[[Eldrasil`s Rage]]
*[[Eldrasil`s Rage]] (Only when another trap or twig is set off together)
<br><u>Trap(Twig) Stacking</u>
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on impact.
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on impact.
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
<br>The twig shot from activating [[Delayed Fire]] can pierce up to two targets, so it has the potential to hit 3 targets total.  
<br>The twig shot from activating [[Delayed Fire]] can pierce up to two targets, so it has the potential to hit 3 targets total.  
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
<br>Any twigs fired into the ground with >>^x with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
<br>Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
<br>When active, Twig shots from [[Night Watcher]]'s combo can also stack up on any target.
<br>Furthermore, when active (Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on any target.
*The max number of twigs present is 5 (excluding the initial shot), whether they are on the ground or on targets.
*The max number of twigs that can be tagged on targets is 5.
**The earliest twig will explode if twigs are placed after the 5th.
**Though the active only allows 5 stacks, there are image files for up to 10 stacks.
**Though the active only allows 5 stacks, there are image files for up to 10 stacks.
*All players can see who has twigs stacked on them because the target(s) will have the debuff icon, but only you will be able to see the number of stacks.
*All players can see the debuff, but only you will be able to see the number of stacks.
<br>When more than 1 trap is detonated by [[Delayed Fire]], affected traps will gain additional damage per hit based on the number of traps detonated.
<br><u>Trap Multiplier</u>
*The additional damage is the Trap multiplier times a certain Multiplier.  
<br>When more than 1 trap is detonated by Delayed Fire, the traps detonated will gain additional damage based on the number of traps detonated.  
*The Trap multiplier is different depending on the trap.
*The additional damage is the Trap multiplier times a certain Multiplier.
**The Trap Multiplier also increases as the level of delayed fire increases.  
*Trap multiplier is different depending on the trap.
*The Multiplier is the number of affected traps in play (includes twigs as well) minus one.  
*The Multiplier is the number of affected traps in play (includes twigs) minus one.
**So when one trap is set off, the Multiplier is 0 giving no additional damage.
*The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
**The maximum Multiplier possible is 5. Any additional traps will not increase the Multiplier.
*The concept of the Multiplier is different from the Twig stack. They only happen to both have a max of 5. Please do not confuse them.
<br>All twigs shot after [[Delayed Fire]] is activated will have its damage modified depending on the skill level.
*The Trap Multiplier increases as the level of delayed fire increases.
*With level 11 [[Delayed Fire]], twigs will deal 193% impact and 386% explosion damage instead of the normal 150% impact and 50% explosion damage.
<br><u>Trap Buff/Nerf Effect</u>
<br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
<br>When detonated by Delayed Fire, certain traps receive a damage decrease or increase on their initial % damage. This increase is regardless of the trap level or [[Delayed Fire]] level. The Trap Multiplier will add on top of this decrease or increase.
<br>[[Trapping Arrow - Buster]] un-noted will have trap damage decreased by 5.88% when set off by [[Delayed Fire]],
*Twig shot explosions will do 133% physical damage. Normally Twigs will do 150% physical damage.
<br>while [[Trapping Arrow - Buster]] noted will have trap damage increased by 10% when set off by [[Delayed Fire]].
*[[Trapping Arrow - Buster]] un-noted will have trap damage <u>decreased</u> by 5.88%.
*Noted [[Trapping Arrow - Buster]] doesn't have much total damage increase compared to the un-noted version:
*[[Trapping Arrow - Buster]] noted will have trap damage <u>increased</u> by 10%. (The trap damage without delayed fire will be decreased by 30% as written in the skill note.)
**With level 8 Trapping Arrow - Buster, rank 11 [[Delayed Fire]], and a Multiplier of 5, the total damage increase with the note is 74.5% and about 595% without the note.
*Wrathful Seeds will have damage increased by 23.45%.
<br>[[Wrathful Seed]]s will have do 23.45% more damage when set after activating [[Delayed Fire]]. This is regardless of the level of [[Wrathful Seed]] or [[Delayed Fire]].
<br><u>Additional Tips</u>
*This is probably because [[Delayed Fire]] still uses the unnerfed damage of Wrathful Seed.
*Detonation by [[Delayed Fire]] increases trap explosion hit box.
<br>Detonation by [[Delayed Fire]] increases trap explosion hit box.
*[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.


== Trivia ==
== Trivia ==
1,897

edits