Generate Black Hole: Difference between revisions

Uhh... the damage does '''not''' total 4.89k% after the ST revamp. I think that % was intended to include the awakening boost in it, but that's confusing since the same sentence states it's no longer pre-included...
(Uhh... the damage does '''not''' total 4.89k% after the ST revamp. I think that % was intended to include the awakening boost in it, but that's confusing since the same sentence states it's no longer pre-included...)
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**Sometimes, Eve will be delay cancelled through such a motion and is able to act normally while the skill is in effect.
**Sometimes, Eve will be delay cancelled through such a motion and is able to act normally while the skill is in effect.
*Although it does mediocre damage, it has a wide area of effect and almost guaranteed hits.
*Although it does mediocre damage, it has a wide area of effect and almost guaranteed hits.
**At level 20 after Skill Tree Revamp, the damage totals 4898.4% and the awakening boost is no longer pre-included as part of the skill description values.
**After the Skill Tree Revamp, the awakening boost is no longer pre-included as part of the skill description values.
**Disconsidering the awakening multiplier, the lv20 damage in awakening totals 4082%; with the skill note, it goes up to 4490,2%, which is similar to [[Junk Break]]'s total damage in awakening.
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground).
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground).
**Can be used to great effect against Henir's [[3-6|Cargo Airship's]] Wally No. MK9s when casted in the center.
**Can be used to great effect against Henir's [[3-6|Cargo Airship's]] Wally No. MK9s when casted in the center.
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