Airelinna - Nymph/fr: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 5: Line 5:
|-
|-
| [[Image:SI Airelinna.png]]
| [[Image:SI Airelinna.png]]
|'''[Special Active]''' Rena summons the spirit of the Forest, '''"The Flaring Fairy"''', with the spirit creating a '''Stationary''' circular aura that continuously Heals the entire party and increases their Attack, Movement, and Jump Speed.
|'''[Speciale active]''' Tu invoques une fée sylvestre dont l'aura confère un bonus temporaire à toi et tes amis.
|}
|}
<br>
<br>


== Requirements ==
== Pré-requis ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! Class             !! Master !! Level Required !! SP Used Per Level !! Alternative
! Classe             !! Maîtrise !! Niveau requis !! PC utilisés par niveau !! Alternative
|-
|-
| [[Wind Sneaker]]  || Lv. 20 || 55            || 5                || [[Airelinna - Sylph]]
| [[Wind Sneaker/fr|Voyageuse du vent]]  || Niv. 20 || 55            || 5                || [[Airelinna - Sylph/fr|Airelinna - Sylphe]]
|}
|}
<br>
<br>


== Skill Information ==  
== Informations de la compétence ==  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="5" | Buff !! rowspan="2" | Duration !! rowspan="2" | MP Usage
! rowspan="2" | Niveau de la compétence !! rowspan="2" | Niveau requis !! colspan="5" | Effets !! rowspan="2" | Durée !! rowspan="2" | Coût en PM
!! rowspan="2" | Cooldown
!! rowspan="2" | Temps de rechargement
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! HP Recovery/0.5s !! Mag, Phy<br>Attack !! Attack<br>Speed !! Movement<br>Speed !! Jump<br>Speed
! PV régénérés/0.5s !! Attaque<br>mag. et phy. !! Rapidité !! Vitesse de<br>déplacement !! Capacité de<br>saut
|-
|-
| align="left" | 1 || rowspan="2" | 55 || 0.35% || 2% || colspan="3" | 7% || rowspan="6" | 20 Seconds || rowspan="6" | 120 MP || rowspan="6" | 20 Seconds
| align="left" | 1 || rowspan="2" | 55 || 0.35% || 2% || colspan="3" | 7% || rowspan="6" | 20 secondes || rowspan="6" | 120 PM || rowspan="6" | 20 secondes
|-
|-
| align="left" | 2 || 0.37% || 4% || colspan="3" | 9%
| align="left" | 2 || 0.37% || 4% || colspan="3" | 9%
Line 40: Line 40:
<br>
<br>


== Tips and Details ==
== Détails et astuces ==
[[Image:LWS AIRELINNA Fairy.png|right|200px|thumb|The '''Flaring Fairy'''|250px]]
[[Image:LWS AIRELINNA Fairy.png|right|200px|thumb|La '''fée sylvestre'''|250px]]
* The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
* The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
** This makes this skill more favorable to use with combos over Special Actives.
** This makes this skill more favorable to use with combos over Special Actives.
Line 49: Line 49:
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
* It is possible to dodge the effects of Arielinna if the caster's Accuracy is lower than the recipient's Evade, this applies to the caster themselves as well.
* It is possible to dodge the effects of Arielinna if the caster's Accuracy is lower than the recipient's Evade, this applies to the caster themselves as well.
* Healing is based on character's maximum health.
* Les PV régénérés sont basés sur les PV maximums d'un personnage.
** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
** L'effet de soin peut se cumuler , mais l'attaque/vitesse de déplacement/capacité de saut ne peut pas.
** Airelinna will no longer heal being stunned (i.e. [[Sharp Fall]]) or being frozen from [[Binding Circle]].
** Airelinna ne soignera plus quand on sera étourdi ou autre (ex: [[Sharp Fall/fr|Saut brutal]] ou arrêté par [[Binding Circle/fr|Cercle d'enchantement]]).
*** In the past, this was possible because the healing effect of Airelinna is a minus damage(i.e -(-340)= +340), therefore is considered a hit. Hits will cancel stun, delay, or binding.
*** In the past, this was possible because the healing effect of Airelinna is a minus damage(i.e -(-340)= +340), therefore is considered a hit. Hits will cancel stun, delay, or binding.
*** Even though this is treated as a hit, it will not generate mp for people within the field under normal circumstances.
*** Even though this is treated as a hit, it will not generate mp for people within the field under normal circumstances.
*** It will build awakening, but only for the caster, it does so by 'hitting' all allied targets in its field of effect.
*** It will build awakening, but only for the caster, it does so by 'hitting' all allied targets in its field of effect.
**** Having multiple people in Arielinna increases the rate it builds awakening for the caster.
**** Si plusieurs personnes sont dans l'Airelinna, alors le lanceur pourra récupérer plus de pourcentage de perle de booster.
**** The caster will gain approximately 30% of an awakening bead per person assuming everyone stays under it for the full duration.
**** Le lanceur et les personnes à l'intérieur pourront obtenir approximativement 30% d'une perle de booster, que si tout le monde reste en dessous jusqu'à la fin de la durée.
* Airelinna can activate the effects of certain set equipment and titles that proc when the player is hit.
* Airelinna peut activer l'effet de certains ensembles d'équipement ou de titre quand le joueur est "tapé" par ses dégâts négatifs.
** These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
** Ces 'coups' ne comptent pas contre un/les joueur(s) en aucune façon score-wise, ce qui signifie que ça n’interféra pas avec l'acquisition de titres  comme Splendeur magique.
*** This allows players to mana break (including in the middle of a skill) and trip over immediately.  
*** Cela permet aux joueurs de break (y compris au milieu d'une compétence) et de fuir immédiatement.  
* Extremely useful in the Challenge mode of [[Henir's Spacetime]] as recovery items cannot be used.
* Extrêmement utile dans le mode Défi de l'[[Henir's Time and Space/fr|Espace-temps d'Henir]] comme on ne peut pas utiliser d'objet pour récupérer des PV.
* In an unbalanced Team PvP match (such as 2v3), if the user is on the team with the lesser amount of members, then s/he will also recover 3 MP per pulse.
* In an unbalanced Team PvP match (such as 2v3), if the user is on the team with the lesser amount of members, then s/he will also recover 3 MP per pulse.
<br>
<br>


== Updates ==
== Mise à jour ==
*7/4/2013 KR
*7/4/2013 KR
**Added +damage effect.
**Ajout d'un effet de dommage +.
*9/12/2013 KR
*9/12/2013 KR
**Cooldown and Duration now adjusted to 20 seconds respectively.
**le temps de rechargement et la durée sont, maintenant, ajustés de 20 secondes respectivement.
**MP Usage increased by 20 MP.
**Coût en PM augmenté de 20.
<br>
<br>


{{WSSkillsFR}}
{{WSSkillsFR}}
ElEditors
36,221

edits