Freiturnier: Difference between revisions
→Heavy Stance
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Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that [[Status Effects|stuns or flattens]].<br> | Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that [[Status Effects|stuns or flattens]].<br> | ||
While guarding, Chung can counterattack: | While guarding, Chung can counterattack: | ||
*Press {{CZ}} to swing your cannon and inflict | *Press {{CZ}} to swing your cannon and inflict 150% physical damage (dungeon modifier = 1.45). This knocks down.<br> | ||
*Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. | *Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. | ||
**[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]). | **[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]). |