Scare Chase: Difference between revisions

157 bytes removed ,  9 July 2011
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy. It then explodes and hits all enemies within the blast radius.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy. It then explodes on impact and hits all enemies within the blast radius.
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== Tips and Details  ==
== Tips and Details  ==
*If used at melee range, Chung will slam his cannon down, causing approximately 120% physical damage, and knocking enemies back for 200 range before firing out Scare Chase. Those enemies are most likely going to be hit by the Scare Chase missile. (400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron's Scrap's radius)
*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile. Those enemies are most likely going to be hit by the missile. (400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron's Scrap's radius)


*Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead.
*Scare Chase homes in on the closest target; this includes barricades and boxes


*Has a very, very large delay range and time, causing opponents even far away to stop in place until after the missile hits.
*Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.
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{{ChSkills}}  
{{ChSkills}}  
[[Category:Chung_Skills|<br>Chung_Skills]]
[[Category:Chung_Skills|<br>Chung_Skills]]
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