Status Effects: Difference between revisions

(Some adjustments...)
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| Super Armour
| Super Armour
| *Character will have a red outline.
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*Character will have a red outline.
*You still receive damage, but cannot be knocked down.
*You still receive damage, but cannot be knocked down.
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|  
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| Invulnerability
| Invulnerability
| *Visual effect varies over characters and entities.
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*Visual effect varies over characters and entities.
*You will become intangible.
*You will become intangible.
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|  
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| Heavy Stance
| Heavy Stance
| *Exclusive to [[Chung]].
|
*Exclusive to [[Chung]].
*Makes him unable to be knocked down, but cannot attack unless he makes use of a counterattack.
*Makes him unable to be knocked down, but cannot attack unless he makes use of a counterattack.
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|  
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| Agility
| Agility
| *You get an epic shadow that follows you frame by frame.
|
*You get an epic shadow that follows you frame by frame.
*Provides 20% Movement and Jump Speed.
*Provides 20% Movement and Jump Speed.
*Sometimes this merely appears as a visual effect to skills.
*Sometimes this merely appears as a visual effect to skills.
|*Sprinter's Potion
|
*Sprinter's Potion
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| Giant
|
*Character becomes bigger and larger.
*Character becomes more vulnerable to attacks due to the size increase.
*Increased in damage.
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*Giant's Potion
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| Dwarf
|
*Character becomes miniature-sized.
*Character becomes less vulnerable to attacks due to the size decrease.
*Increased MP Regen.
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*Dwarf's Potion
|-
|-
| Awakening
| Awakening
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