El Crystal Spectrum: Difference between revisions

Adding more detail.
m (→‎Skill Information: Damage increase values added to tooltips)
(Adding more detail.)
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| [[Image:SpectroElCrystal02.png]]
| [[Image:SpectroElCrystal02.png]]
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage. This will amount to about a 30% damage increase with all attacks, assuming maximum hits.
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will triple the beams and electrons, at the expense of decreasing beam/ball size and reducing damage to 45%. This will amount to about a 35% damage increase with all attacks, assuming maximum hits.
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=== Mode Information ===
=== Mode Information ===
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| [[Image:InductionMode.png]]
| [[Image:InductionMode.png]]
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, Projectiles will become smaller and faster, Beams will be broken up into several smaller beam-like projectiles (the bigger the beam, the more it breaks into), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice); this amounts to an approximate 10% boost in damage with attacks affected. Penetration Electrons (e.g. [[Taser Pilum]]) will not have any damage reduction but only hit once.
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, projectiles will become smaller and faster, beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Electron balls and Penetration Electrons (e.g. [[Taser Pilum]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling - Over Charge]] and [[Sweep Rolling - Tri Vulcan]] can deal full damage to multiple targets.
When targets are not within homing range, the lasers will scatter out randomly.  
When targets are not within homing range, the lasers will scatter out randomly.  
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|- style="border-style: solid; border-width: 0px;"
| [[Image:Fusion2.png]]
| [[Image:Fusion2.png]]
| colspan="2" | '''[Active]''' This mode can only be activated through the Special Active skill [[Energetic Heart]]. In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit, the amount dependent on the skill level of [[Energetic Heart]]. In this mode all damage dealt with Spectrum-affected combos will deal an approx. 50% additional damage total.
| colspan="2" | '''[Active]''' This mode can only be activated through the Special Active skill [[Energetic Heart]]. In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes. The range and speed of projectiles will be greatly increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. The number of homing beams/electrons is  3*(the number of hits in normal mode) and deals 25% damage per hit. Electron balls and Penetration Electrons will multiply by 3 and deal 50% damage per hit. All damage dealt with Spectrum-affected combos will deal a total 50% additional damage; however, like Induction mode, only [[Sweep Rolling - Over Charge]] and [[Sweep Rolling - Tri Vulcan]] can deal full damage to multiple targets. Fusion mode also increases the air dash limit, the amount dependent on the skill level of [[Energetic Heart]].
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=== Mode Information ===
=== Mode Information ===
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