Attributing Equipment/zh-hans: Difference between revisions

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=== Instant Effect Elements ===
=== 立即见效的结晶属性 ===
These elements' effects only work once each time they occur and do not stack, hence the name of their group.
如名所示,这些元素的能力只限于当下攻击时所带来的效果。


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==== [[Image:WindELSTONE.png]]  Wind (Piercing) ====
==== [[Image:WindELSTONE.png]]  风(雷电) ====
Wind ignores the enemy's defense and deals 40% more damage from the weapon's attack power. This also applies when an enemy is knocked down. When an attack activates Wind, the [[Knockdown|knockdown value]] for that attack becomes 0. Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]], [[Infinity Sword|Infinity Swords]], [[Rena]], and [[Raven]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.
Wind ignores the enemy's defense and deals 40% more damage from the weapon's attack power. This also applies when an enemy is knocked down. When an attack activates Wind, the [[Knockdown|knockdown value]] for that attack becomes 0. Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]], [[Infinity Sword|Infinity Swords]], [[Rena]], and [[Raven]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.


Piercing (Lv1) 6% Chance of Effect
雷电(Lv1) 6% 几率触发


Master Piercing (Lv2) 12% Chance of Effect
贯通闪电(Lv2) 12% 几率触发


Triple Master Piercing (Lv3) 15% Chance of Effect
贯通闪电(Lv3) 15% 几率触发


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==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
==== [[Image:LightELSTONE.png]]  光(石化) ====
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis|Code Nemeses]]. Also works well for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply). This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis|Code Nemeses]]. Also works well for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration.(Both Physical and Magical Defense apply). This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.




Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds. Petrified enemies gain 10% defense.
石化(Lv1) 5% 几率触发, 石化敌人 2 秒。 被石化的敌人增加10%的防御力。


Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 2.5 seconds. Petrified enemies gain 10% defense.
强化石化(Lv2) 8% 几率触发, 石化敌人 2.5 秒。 被石化的敌人增加10%的防御力。


Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds. Petrified enemies gain 10% defense.
强化石化(Lv3) 10% 几率触发, 石化敌人 3 秒。 被石化的敌人增加10%的防御力。


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==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
==== [[Image:DarkELSTONE.png]]  暗(吸收) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Enhanced Bowstring|Enhanced Bowstring (except in KR)]] and [[Vibration Shot]], etc.).
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves([[Blade Master]], [[Infinity Sword]] etc.or have long-ranged attacks that hit multiple enemies(moves such as [[Armageddon Blade]], passives such as [[Enhanced Bowstring|Enhanced Bowstring(except in KR)]] and [[Vibration Shot]], etc..


Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount(x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.


吸收(Lv1) 5% 几率触发, 吸取对手武器攻击力的 20% HP 与 10 MP.


Snatch (Lv1) 5% Chance of Effect, drains 20% of the weapon's attack power as HP and 10 MP.
恶意吸收(Lv2) 8% 几率触发, 吸取对手武器攻击力的 40% HP 与 20 MP.


Master Snatch (Lv2) 8% Chance of Effect, drains 40% of the weapon's attack power as HP and 20 MP.
邪恶同化(Lv3) 10% 几率触发, 吸取对手武器攻击力的 60% HP 30 MP.
 
Triple Master Snatch (Lv3) 10% Chance of Effect, drains 60% of the weapon's attack power as HP and 30 MP.


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