Combat Ranger: Difference between revisions

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-> -> ^ Z Z Z '''(Right Right Jump Z Z Z)''' This is a Triple Kick in the air, done after air dashing. Dash Jump and Attack 3 times. It knocks down the enemy on the third hit. You can do it close enough to the ground so that you can do a single kick and continue with a normal combo, similar to Eve and Raven combos.
-> -> ^ Z Z Z '''(Right Right Jump Z Z Z)''' This is a Triple Kick in the air, done after air dashing. Dash Jump and Attack 3 times. It knocks down the enemy on the third hit. You can do it close enough to the ground so that you can do a single kick and continue with a normal combo, similar to Eve and Raven combos.


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== Combat Ranger Skills ==
 
Some of these skills are '''locked'''. You can learn how to unlock them by viewing the [[SQ guide]].
==== '''<u>Special Actives</u>''' ====
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Spinning Kick
|-
| rowspan="6" | [[Image:Spinning_Kick.png|thumb]]
| '''MP Usage:'''
| '''100 MP'''
|-
| '''Cooldown:'''
| '''5 seconds'''
|-
| '''Skill Description:'''
| Rena spins horizontally, drilling into opponents with her feet. Targets are knocked down after a certain number of hits, unless they're super armored.
|-
| '''Skill Mastery:'''
| '''(5SP) '''Each kick deals 200% physical damage, totalling a potential 2200% (11 hits).
|-
| '''Prerequisites:'''
| '''40SP''' invested in skill tree
|-
| '''Additional Info:'''
| This is currently one of the strongest 100 MP skills in the game. Use it on super armored opponents just as they're about to hit you, to deal some heavy damage as well as avoid their attack. If you use this move while aflicted by Ice (the boss type, like Barud's and the Nasod King's, not the enchantment type), Rena will spin much slower and deal several more hits, so use it to your advantage.
|}
 
<br>
 
<br>
 
=== <u>Crecent Kick</u> ===
Does 3 Kicks that send&nbsp;wnergy waves through all&nbsp;frontal enemies.&nbsp, After the 3rd kick hits the enemy is knocked down.
 
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Shock Drive '''(LOCKED)'''
|-
| rowspan="6" | [[Image:SHOCK_HO.png|thumb]]
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Plummet towards and stomp the ground, emitting a shockwave as you make contact which stuns enemies within range. '''You must be airborne to launch this skill.'''
|-
| '''Skill Mastery:'''
| '''(5SP) '''The shockwave deals 1802% physical damage, stunning opponents for 3 seconds.
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree
|-
| '''Additional Info:'''
| As Rena falls to the ground, she generates energy around her feet, dealing a small amount of physical damage to opponents who are directly next to her. This skill is a useful combo addition after having launched opponents into the air; you can then continue to attack while they're stunned. The shockwave covers a reasonably large range, so abuse mobs with it.
|} 
 
 
 
<br />
 
[[Image:TAI-HO-MING.png|thumb]]
 
=== <u>DIVE KICK BOMBING!</u> ===
 
 
 
This skill launches a series of 11 kicks at high speed. The first kick launches Rena forward a large horizontal distance. If in Overdrive mode, aka Fury Mode, she will only launch 6 kicks at a slower speed, but end with a wall of wind that will slightly launch and juggle an enemy for 5 hits. Good for catching someone off guard in pvp; however, this skill is completely overshadowed by Aero Tornado and Violent Attack.
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Dive Kick Bombing!
|-
| rowspan="6" | [[image:TAI-HO-MING.png]]
|'''MP Usage:'''
| '''. MP'''
|-
| '''Cooldown:'''
| '''. seconds'''
|-
| '''Skill Description:'''
| -
|-
| '''Skill Mastery:'''
| '''(.) ''' -
|-
| '''Prerequisites:'''
| '''.''' invested in skill tree
|-
| '''Additional Info:'''
| .
|}
 
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Violent Attack '''[LOCKED]'''
|-
| rowspan="6" | [[image:Violent Attack.PNG]]
|'''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Launch opponents into the air with a series of 3 elegantly powerful somersault kicks (3 kicks, but several hits), then descend with a flaring diagonal spinning kick.
|-
| '''Skill Mastery:'''
| '''(5SP) ''' Initial somersault kicks deal 336% physical damage per hit, then 169% on the descent.
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree
|-
| '''Additional Info:'''
| Works best on liftable human-sized opponents (e.g. X-6 mini bosses) or tall super-armored opponents (e.g.Pokun, X-2's boss). It can take some practice to correctly judge how to place the attack. Rena's descent at the end of the skill is continuous, ceasing only when she lands on a surface.
|}
 
 
 
 
{{Characters}}
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