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(→‎Dungeon modifiers?: new section)
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::I edited the NA templates that were left unprotected by divine providence (?), which were YR's, GM's and BH's. All other classes, including SD, have protected templates, so I can't do anything about them myself. Other than that, only CEm kind of needs urgent SysOp attention, with the temporary fix being good for other classes for now, I think? -- [[User:Naï|Naï]] ([[User talk:Naï|talk]]) 23:12, 18 June 2014 (EDT)
::I edited the NA templates that were left unprotected by divine providence (?), which were YR's, GM's and BH's. All other classes, including SD, have protected templates, so I can't do anything about them myself. Other than that, only CEm kind of needs urgent SysOp attention, with the temporary fix being good for other classes for now, I think? -- [[User:Naï|Naï]] ([[User talk:Naï|talk]]) 23:12, 18 June 2014 (EDT)
== Dungeon modifiers? ==
So, I was taking a peek at [[Shelling Guardian#Additional Combos|ShG's combos]], and it seems like there is additional data I was completely unaware about called a "dungeon modifier". Does this mean each combo have a different damage value for PvE and PvP? How have I never heard about this o.o
Well, I'm adding it to the to-do list template. Perhaps I'll add the data myself later alongside PvP modifiers when I have some spare time~.
[[User:Naï|Naï]] ([[User talk:Naï|talk]]) 00:24, 28 June 2014 (EDT)
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