Tactical Field - Raid: Difference between revisions

Chung balance, MP gain interval added, Tips and Details added, Trivia section added, Updates section added.
(Chung balance, MP gain interval added, Tips and Details added, Trivia section added, Updates section added.)
Line 5: Line 5:
|-
|-
| [[Image:TF Raid.png]]<br>  
| [[Image:TF Raid.png]]<br>  
| '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP every 1.6 seconds.
| '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP at a certain interval.
|}
|}
<br>
<br>
Line 23: Line 23:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="4" | Field !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! Skill Level !! Level Required !! Damage (Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown
|- style="background:#99CCFF;"
! Damage (Magical) !! MP Recovery/1.6s !! Damage Bonus !! Duration
|-  
|-  
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="9" | 8 seconds || rowspan="9" | 150 MP || rowspan="9" | 17 seconds
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="11" | 1.6 Seconds || rowspan="11" | 8 Seconds || rowspan="11" | 150 MP || rowspan="11" | 17 Seconds
|-  
|-  
| align="left" | 2 || 682% || +11 MP || 16%
| align="left" | 2 || 682% || +11 MP || 16%
Line 41: Line 39:
| align="left" | 7 || 64 || 829% || +16 MP || 21%
| align="left" | 7 || 64 || 829% || +16 MP || 21%
|-  
|-  
| align="left" | 8 || 68 || 858% || +17 MP || 22%
| align="left" | 8 || 68 || 859% || +17 MP || 22%
|-  
|-  
| align="left" | 9 || 72 || 888% || +18 MP || 23%
| align="left" | 9 || 72 || 888% || +18 MP || 23%
|-
| align="left" | 10 || 76 || 917% || +19 MP || 24%
|-
| align="left" | 11 || 80 || 947% || +20 MP || 25%
|}
|}
|-|
|-|
KR={| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="4" | Field !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! Skill Level !! Level Required !! Damage (Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown
|- style="background:#99CCFF;"
! Damage (Magical) !! MP Recovery/1.6s !! Damage Bonus !! Duration
|-  
|-  
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="9" | 8 seconds || rowspan="9" | 150 MP || rowspan="9" | 17 seconds
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="11" | 1.6 Seconds || rowspan="11" | 10 Seconds || rowspan="11" | 150 MP || rowspan="11" | 17 Seconds
|-  
|-  
| align="left" | 2 || 682% || +11 MP || 16%
| align="left" | 2 || 682% || +11 MP || 16%
Line 66: Line 67:
| align="left" | 7 || 64 || 829% || +16 MP || 21%
| align="left" | 7 || 64 || 829% || +16 MP || 21%
|-  
|-  
| align="left" | 8 || 68 || 858% || +17 MP || 22%
| align="left" | 8 || 68 || 859% || +17 MP || 22%
|-  
|-  
| align="left" | 9 || 72 || 888% || +18 MP || 23%
| align="left" | 9 || 72 || 888% || +18 MP || 23%
|-
| align="left" | 10 || 76 || 917% || +19 MP || 24%
|-
| align="left" | 11 || 80 || 947% || +20 MP || 25%
|}
|}
</tabber>
</tabber>
Line 74: Line 79:


== Tips and Details ==
== Tips and Details ==
*MP regeneration does not happen immediately after you enter the field. You would need to wait roughly 1.6 seconds after the '''Tactical field''' symbol appears.
*MP is recovered at the end of each interval.
*The buff is not immediate after the field is set. About one second passes before the Tactical Field symbol appears on the character to indicate that it is active.
**This is fixed after the 07/10/2014 KR update.
<br>
 
== Trivia ==
*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack.
<br>
 
== Updates ==
*05/15/2014 KR
**Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
*07/14/2014 KR
**Duration increased.
**Range increased.
**Execution speed increased.
<br>
<br>


{{TTSkillsKR}}
{{TTSkillsKR}}
399

edits