Nasod Armor Mode - Battle Gear: Difference between revisions

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*To activate '''Psychic Tracer''''s Battle Gear combos, the following will trigger the option for DP Combos:
*To activate '''Psychic Tracer''''s Battle Gear combos, the following will trigger the option for DP Combos:
**Combos ([[Add|Tracer]]): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZZ~[Z], >>ZZ[Z], >>XX[X],  >>^X[X]
**Combos ([[Add|Tracer]]): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZZ~[Z], >>ZZ[Z], >>XX[X],  >>^X[X]
***Note that the [ ] does needs to connect to an opponent to extend your combos.
***Note that the [ ] does need to connect to an opponent to extend your combos.
**Skills([[Add|Tracer]]): [[Void Breaker]], [[Pulse Bullet]]*, [[Energy Boom]], [[Phase Shift]]*, [[Neutron Bomb]].
**Skills([[Add|Tracer]]): [[Void Breaker]], [[Pulse Bullet]]*, [[Energy Boom]], [[Phase Shift]]*, [[Neutron Bomb]].
***The (*) mark require to learn [[Fantasy Tracer]] to trigger.
***The (*) mark require to learn [[Fantasy Tracer]] to trigger.
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksilver Accel]], [[Quicksilver Frenzy]] and [[Psychic Storm]].
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksilver Accel]], [[Quicksilver Frenzy]] and [[Psychic Storm]].
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
**The teleportation has unlimited range.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' XXX combo, [[Blazing Heart]]'s fireballs, and [[Rena]]'s attacks that activated '''Nature's Force''' will stop him.  
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' XXX combo, [[Blazing Heart]]'s fireballs, and [[Rena]]'s attacks that activated '''Nature's Force''' will stop him.  
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