Dynamo Configuration - Fission Shot: Difference between revisions
Dynamo Configuration - Fission Shot (view source)
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| [[File:Mm_active1.jpg]] | | [[File:Mm_active1.jpg]] | ||
| '''[Active]''' Add fires a missile at his targets. If the missile does not strike the target, it will split itself into 4 mini bombs and travel in a cross formation before exploding.<br> | | '''[Active]''' Add fires a missile at his targets. If the missile does not strike the target, it will split itself into 4 mini bombs and travel in a cross formation before exploding.<br> | ||
'''Dynamo Configuration - Fission Shot''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters| | '''Dynamo Configuration - Fission Shot''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters|Dynamo Mutation Point]] , doubling the number of bullet bombs. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#9F81F7" | |- style="background:#9F81F7" | ||
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Physical) !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Physical) !! colspan="2" | Number of Child Shots <br>(When using Mutation Point)!! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:#9F81F7" | |- style="background:#9F81F7" | ||
! | ! Mother Shot Explosion <br> (When using Mutation Point) !! Child Shot Explosions | ||
|- | |- | ||
| align="left"| 1 || rowspan="2" | 50 || 661% (1322%) || 198% || rowspan="10" | 40 MP || rowspan="10" | 9 Seconds | | align="left"| 1 || rowspan="2" | 50 || 661% (1322%) || 198% || rowspam="10" | 4 (8) || rowspan="10" | 40 MP || rowspan="10" | 9 Seconds | ||
|- | |- | ||
| align="left"| 2 || 691% (1381%) || 207% | | align="left"| 2 || 691% (1381%) || 207% |