Concentration Aura: Difference between revisions
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Added some details. Where does that average phys + mag attack hocus pocus formular come from? Seems like bull to me.
m (Added some details. Where does that average phys + mag attack hocus pocus formular come from? Seems like bull to me.) |
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== Tips and Details == | == Tips and Details == | ||
*Critical hit damage = Base * 1.5 * (1+(Critical Damage Increase/2)) | *Critical hit damage = Base * 1.5 * (1+(Critical Damage Increase/2)) | ||
*Passive Critical | *Passive Critical Hit chance increase is a bonus socket value calculated by the character's averaged Magical Attack and Physical Attack stats being multiplied with the PCRI value given for the level. | ||
**''For example: With this skill at level 4 on a character possessing 12000 M.Atk and 10000 P.Atk the formula would look like this:'' | **''For example: With this skill at level 4 on a character possessing 12000 M.Atk and 10000 P.Atk the formula would look like this:'' | ||
***(12000 + 10000)/2 * 0.07 = 770 Critical. | ***(12000 + 10000)/2 * 0.07 = 770 Critical. | ||
*At passive Lv 4, the critical hit damage is : 1.5*1.2 = 1.8 times the damage of the non-critical hit. | |||
*Using [[Seal_of_Victory]] combined with this passive, a Code Nemesis recieves a free 41% critical hit chance, freeing up socket space for other stats. | |||
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