Concentration Aura: Difference between revisions

m
Added some details. Where does that average phys + mag attack hocus pocus formular come from? Seems like bull to me.
m (Added some details. Where does that average phys + mag attack hocus pocus formular come from? Seems like bull to me.)
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== Tips and Details ==
== Tips and Details ==
*Critical hit damage = Base * 1.5 * (1+(Critical Damage Increase/2))
*Critical hit damage = Base * 1.5 * (1+(Critical Damage Increase/2))
*Passive Critical Rate Increase is a bonus socket value calculated by the character's averaged Magical Attack and Physical Attack stats being multiplied with the PCRI value given for the level.
*Passive Critical Hit chance increase is a bonus socket value calculated by the character's averaged Magical Attack and Physical Attack stats being multiplied with the PCRI value given for the level.
**''For example: With this skill at level 4 on a character possessing 12000 M.Atk and 10000 P.Atk the formula would look like this:''   
**''For example: With this skill at level 4 on a character possessing 12000 M.Atk and 10000 P.Atk the formula would look like this:''   
***(12000 + 10000)/2 * 0.07 = 770 Critical.
***(12000 + 10000)/2 * 0.07 = 770 Critical.
*At passive Lv 4, the critical hit damage is : 1.5*1.2 = 1.8 times the damage of the non-critical hit.
*Using [[Seal_of_Victory]] combined with this passive, a Code Nemesis recieves a free 41% critical hit chance, freeing up socket space for other stats.
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