Archenemy: Difference between revisions

616 bytes added ,  27 August 2014
KR tab added, Updates added.
(KR tab added, Updates added.)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
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! Normal !! Awakening
! Normal !! Awakening
|-
|-
| 1 || rowspan="2" | 55 || 411% || 525% || rowspan="9" | 4 || rowspan="9" | -15 per hit || rowspan="9" | 30 Seconds || rowspan="9" | 150 || rowspan="9" | 15 Seconds
| 1 || rowspan=2 | 55 || 411% || 525% || rowspan=9 | 4 || rowspan=9 | -15 per hit || rowspan=9 | 30 Seconds || rowspan=9 | 150 || rowspan=9 | 15 Seconds
|-
|-
| 2 || 442% || 564%
| 2 || 442% || 564%
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| 9 || 82 || 658% || 840%
| 9 || 82 || 658% || 840%
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | Knockdown Reduction !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#D3D3D3"
! Normal !! Awakening
|-
| 1 || rowspan=2 | 55 || 448% || 572% || rowspan=7 | 4 || rowspan=7 | -15 per hit || rowspan=7 | 30 Seconds || rowspan=7 | 150 || rowspan=7 | 15 Seconds
|-
| 2 || - || -
|-
| 3 || 58 || - || -
|-
| 4 || 62 || - || -
|-
| 5 || 66 || - || -
|-
| 6 || 70 || 616% || 787%
|-
| 7 || 74 || 650% || 829%
|}
</tabber>
<br>
<br>


== [[Skill Note]] ==
== [[Skill Notes|Skill Note]] ==
'''Name:''' Blaster Master (NA) / (폭파-"Blasting")
'''Name:''' Blaster Master (NA) / (폭파-"Blasting")


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*[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus.
*[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus.
*In awakening mode, the javelins explode on contact, increasing damage output.
*In awakening mode, the javelins explode on contact, increasing damage output.
*With the skill note and Burning Nasod Hand [8], in awakening, [[Archenemy]] [6] does 3783.28% total damage if used with Nasod arm commands.
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
*Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X.
*Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X.
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== Updates ==
== Updates ==
*3/29/2012 KR
*03/29/2012 KR
**Damage increased.
**Damage increased.
*4/5/2012 KR
*04/05/2012 KR
**Second explosion's damage from the skill note has been decreased.
**Second explosion's damage from the skill note has been decreased.
*06/12/2014 KR
**Damage increased.
<br>
<br>


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