Seal of Time: Difference between revisions

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| [[File:TiTSkill5.png]]
| [[File:TiTSkill5.png]]
| '''[Buff]''' When activated, skill cooldowns are reduced and the team receives a buff that gives them the ability to defy time.<br>
| '''[Buff]''' When activated, skill cooldowns are reduced and the team receives a buff that gives them the ability to defy time.<br>
 
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Defy Time Ability
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| <font color="4488FF">'''Overlimit'''</font>
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
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| Defy Time Ability
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded.
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*The ability takes priority over other resurrection effects.  
*The ability takes priority over other resurrection effects.  
During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
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