Code: Nemesis: Difference between revisions

849 bytes removed ,  20 September 2014
(Undo revision 183540 by SonicEXE (talk))
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*'''Code: Nemesis''' is no longer solely reliant on the drones to create anything, as seen in one of her winning stances where she creates a throne from nowhere while both of her drones stay by her side.
*'''Code: Nemesis''' is no longer solely reliant on the drones to create anything, as seen in one of her winning stances where she creates a throne from nowhere while both of her drones stay by her side.
**The throne may push players if they are beside you.
**The throne may push players if they are beside you.
*'''Code: Nemesis''' is the only character to induce the [[Status Effects|Shield Debuff]] through [[Atomic Shield]].
*Unlike [[Code: Battle Seraph]] and [[Code: Empress]], '''Code: Nemesis''' does not wear a "crown".
**She also lacks a passive to increase her max MP.
***'''Code: Nemesis''' instead can boast of having the longest combos out of all the 2nd classes with her low KD attacks, [[Metal Dust Aura]], [[Queen's Throne]], [[Tesla Shock]], the [[Enhanced Nasod Weapon]] passive, and her numerous launch-counter-reset combos.
****However, her damage output is significantly lower.  In PvP, the opponent may also simply mana break from the combo, and in dungeons a mob will usually be dead long before KD happens.
*'''Code: Nemesis''' was one of the paths chosen by the players to be revamped in 12/20/12 during the series of Class revamp patches.
*'''Code: Exotic/Nemesis''' has a fatal weakness as a melee class in PvP where nearly all of her spear attacks won't be paused mid-animation when the battle freezes due to awakening or special actives, leaving Eve vulnerable if the opponent dodges a spear using the said methods.  
*'''Code: Exotic/Nemesis''' has a fatal weakness as a melee class in PvP where nearly all of her spear attacks won't be paused mid-animation when the battle freezes due to awakening or special actives, leaving Eve vulnerable if the opponent dodges a spear using the said methods.  
**Usually, if melee attacks are paused due to awakening, they will freeze mid-animation and are still able to cause opponents to flinch.
**Usually, if melee attacks are paused due to awakening, they will freeze mid-animation and are still able to cause opponents to flinch.
**However, this can be used to her advantage as the spears can be canceled out of very quickly with the animation still active. This is very apparent when cancelling out of Code Exotic's >>ZZ, >>XZ and Code Nemesis's >>ZX with a skill or falling off of platforms.
**However, this can be used to her advantage as the spears can be canceled out of very quickly with the animation still active. This is very apparent when cancelling out of Code Exotic's >>ZZ, >>XZ and Code Nemesis's >>ZX with a skill or falling off of platforms.
*'''Code:Exotic/Nemesis''' model and their spear are separated so even if Eve use a spear attacks and got hit before her attack was done, it will still continue.This may give her some advantage because when the opponents hit her, she will flinch before them making her able to retaliate when the spear hit after that due to her stun has gone when the opponents got hit.(This may not works with high hitstun skills).
*'''Code:Exotic/Nemesis''' model and their spear are separated so even if Eve use a spear attacks and got hit before her attack was done, it will still continue.This may give her some advantage because when the opponents hit her, she will flinch before them making her able to retaliate when the spear hit after that due to her stun has gone when the opponents got hit.(This may not works with high hitstun skills).
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