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'''Electron Quake (Nasod Armor Combo)'''
'''Electron Quake (Nasod Armor Combo)'''


Add will blink towards the target and slam them down, stunning them, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages targets.  
Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away.  
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(After base combo)<br>
(After base combo)<br>
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'''Electron Kick (Nasod Armor Combo)'''
'''Electron Kick (Nasod Armor Combo)'''


Add will blink towards the target and slam them down, stunning them, followed a kick and a punch, both reinforced with the Nasod Armor, and finishes by kicking forward.
Add will blink towards the target and slam it down, stunning it, followed by a kick and a punch, both reinforced with the Nasod Armor, and finishes by kicking forward and knocking the target far away.
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(After base combo)<br>
(After base combo)<br>
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'''Retreating Backstab'''
'''Retreating Backstab'''


After Add rushes forward with his dynamos, he can either choose to phase to the back of the target and and kick them with electricity, or phase backwards and fire electrical bullets.
After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX).
*These combos can be used to activate Nasod Armor combos.
*The last 3 Xs of >>ZXXX is similar to base Add's >>XXX whereas the last 3 Xs of >>Z<XXX is similar to base Add's XXX.
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{{CDR}} <br>
{{CDR}} <br>
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