Arc Tracer: Difference between revisions
→Additional Combos
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'''Electron Quake (Nasod Armor Combo)''' | '''Electron Quake (Nasod Armor Combo)''' | ||
Add will blink towards the target and slam | Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away. | ||
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(After base combo)<br> | (After base combo)<br> | ||
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'''Electron Kick (Nasod Armor Combo)''' | '''Electron Kick (Nasod Armor Combo)''' | ||
Add will blink towards the target and slam | Add will blink towards the target and slam it down, stunning it, followed by a kick and a punch, both reinforced with the Nasod Armor, and finishes by kicking forward and knocking the target far away. | ||
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(After base combo)<br> | (After base combo)<br> | ||
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'''Retreating Backstab''' | '''Retreating Backstab''' | ||
After Add rushes forward with his dynamos, he can either | After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX). | ||
*These combos can be used to activate Nasod Armor combos. | |||
*The last 3 Xs of >>ZXXX is similar to base Add's >>XXX whereas the last 3 Xs of >>Z<XXX is similar to base Add's XXX. | |||
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{{CDR}} <br> | {{CDR}} <br> |