El Crystal Spectrum: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
{{tabs
Amplify Mode=
|name=SI
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|tab1=Amplify Mode
|- style="border-style: solid; border-width: 0px;"
|contents1=
| [[Image:SpectroElCrystal01.png]]
{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| '''[Active]''' Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all [[El Crystal Spectrum]]-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage.  
{{!}}- style="border-style: solid; border-width: 0px;"
|}
{{!}} [[Image:SpectroElCrystal01.png]]
{{!}} '''[Active]''' Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all [[El Crystal Spectrum]]-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage.  
{{!}}}
=== Mode Infomation ===
=== Mode Infomation ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FF93AE;"
{{!}}- style="background:#FF93AE;"
! Skill Level !! Required Level !! Beam Size !! Electron <br>Ball Size !! Beam/Electron <br>Ball Damage !! Duration !! MP Usage !! Cooldown
! Skill Level !! Required Level !! Beam Size !! Electron <br>Ball Size !! Beam/Electron <br>Ball Damage !! Duration !! MP Usage !! Cooldown
|-
{{!}}-
| align="left" | 1 || rowspan="3" | 20 || rowspan="25" | + 20% || rowspan="25" | + 20% || rowspan="25" | + 20% || 15 Seconds || rowspan="25" | 20 MP || rowspan="25" | 30 Seconds
{{!}} align="left" {{!}} 1 {{!}}{{!}} rowspan="3" {{!}} 20 {{!}}{{!}} rowspan="25" {{!}} + 20% {{!}}{{!}} rowspan="25" {{!}} + 20% {{!}}{{!}} rowspan="25" {{!}} + 20% {{!}}{{!}} 15 Seconds {{!}}{{!}} rowspan="25" {{!}} 20 MP {{!}}{{!}} rowspan="25" {{!}} 30 Seconds
|-
{{!}}-
| align="left" | 2 || 15.7 Seconds
{{!}} align="left" {{!}} 2 {{!}}{{!}} 15.7 Seconds
|-
{{!}}-
| align="left" | 3 || 16.4 Seconds
{{!}} align="left" {{!}} 3 {{!}}{{!}} 16.4 Seconds
|-
{{!}}-
| align="left" | 4 || 21 || 17.1 Seconds
{{!}} align="left" {{!}} 4 {{!}}{{!}} 21 {{!}}{{!}} 17.1 Seconds
|-
{{!}}-
| align="left" | 5 || 23 || 17.8 Seconds
{{!}} align="left" {{!}} 5 {{!}}{{!}} 23 {{!}}{{!}} 17.8 Seconds
|-
{{!}}-
| align="left" | 6 || 25 || 18.5 Seconds
{{!}} align="left" {{!}} 6 {{!}}{{!}} 25 {{!}}{{!}} 18.5 Seconds
|-
{{!}}-
| align="left" | 7 || 27 || 19.2 Seconds
{{!}} align="left" {{!}} 7 {{!}}{{!}} 27 {{!}}{{!}} 19.2 Seconds
|-
{{!}}-
| align="left" | 8 || 29 || 19.9 Seconds
{{!}} align="left" {{!}} 8 {{!}}{{!}} 29 {{!}}{{!}} 19.9 Seconds
|-
{{!}}-
| align="left" | 9 || 31 || 20.6 Seconds
{{!}} align="left" {{!}} 9 {{!}}{{!}} 31 {{!}}{{!}} 20.6 Seconds
|-
{{!}}-
| align="left" | 10 || 33 || 21.3 Seconds
{{!}} align="left" {{!}} 10 {{!}}{{!}} 33 {{!}}{{!}} 21.3 Seconds
|-
{{!}}-
| align="left" | 11 || 35 || 22 Seconds
{{!}} align="left" {{!}} 11 {{!}}{{!}} 35 {{!}}{{!}} 22 Seconds
|-
{{!}}-
| align="left" | 12 || 37 || 22.7 Seconds
{{!}} align="left" {{!}} 12 {{!}}{{!}} 37 {{!}}{{!}} 22.7 Seconds
|-
{{!}}-
| align="left" | 13 || 39 || 23.4 Seconds
{{!}} align="left" {{!}} 13 {{!}}{{!}} 39 {{!}}{{!}} 23.4 Seconds
|-
{{!}}-
| align="left" | 14 || 41 || 24.1 Seconds
{{!}} align="left" {{!}} 14 {{!}}{{!}} 41 {{!}}{{!}} 24.1 Seconds
|-
{{!}}-
| align="left" | 15 || 43 || 24.8 Seconds
{{!}} align="left" {{!}} 15 {{!}}{{!}} 43 {{!}}{{!}} 24.8 Seconds
|-
{{!}}-
| align="left" | 16 || 45 || 25.5 Seconds
{{!}} align="left" {{!}} 16 {{!}}{{!}} 45 {{!}}{{!}} 25.5 Seconds
|-
{{!}}-
| align="left" | 17 || 47 || 26.2 Seconds
{{!}} align="left" {{!}} 17 {{!}}{{!}} 47 {{!}}{{!}} 26.2 Seconds
|-
{{!}}-
| align="left" | 18 || 49 || 26.9 Seconds
{{!}} align="left" {{!}} 18 {{!}}{{!}} 49 {{!}}{{!}} 26.9 Seconds
|-
{{!}}-
| align="left" | 19 || 51 || 27.6 Seconds
{{!}} align="left" {{!}} 19 {{!}}{{!}} 51 {{!}}{{!}} 27.6 Seconds
|-
{{!}}-
| align="left" | 20 (M) || 53 || 28.3 Seconds
{{!}} align="left" {{!}} 20 (M) {{!}}{{!}} 53 {{!}}{{!}} 28.3 Seconds
|-
{{!}}-
| align="left" | 21 || rowspan="5" | -* || 29 Seconds
{{!}} align="left" {{!}} 21 {{!}}{{!}} rowspan="5" {{!}} -* {{!}}{{!}} 29 Seconds
|-
{{!}}-
| align="left" | 22 || 29.7 Seconds
{{!}} align="left" {{!}} 22 {{!}}{{!}} 29.7 Seconds
|-
{{!}}-
| align="left" | 23 || 30.4 Seconds
{{!}} align="left" {{!}} 23 {{!}}{{!}} 30.4 Seconds
|-
{{!}}-
| align="left" | 24 || 31.1 Seconds
{{!}} align="left" {{!}} 24 {{!}}{{!}} 31.1 Seconds
|-
{{!}}-
| align="left" | 25 || 31.8 Seconds
{{!}} align="left" {{!}} 25 {{!}}{{!}} 31.8 Seconds
|}
{{!}}}
*Please note that you can only achieve these levels through equipments, accessories, and titles.  
*Please note that you can only achieve these levels through equipments, accessories, and titles.  
|-|
|tab2=Spectrum Mode
Spectrum Mode=
|contents2=
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
{{!}}- style="border-style: solid; border-width: 0px;"
| [[Image:SpectroElCrystal02.png]]
{{!}} [[Image:SpectroElCrystal02.png]]
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will triple the beams and electrons, at the expense of decreasing beam/ball size and reducing damage to 45%. This will amount to a 35% damage increase with all attacks, assuming maximum hits.
{{!}} '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will triple the beams and electrons, at the expense of decreasing beam/ball size and reducing damage to 45%. This will amount to a 35% damage increase with all attacks, assuming maximum hits.
|}
{{!}}}
=== Mode Information ===
=== Mode Information ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FF93AE;"
{{!}}- style="background:#FF93AE;"
! Mode Requirement
! Mode Requirement
|-
{{!}}-
| [[Image:SpectrumDynamics.png]] [[Spectrum Dynamics]]
{{!}} [[Image:SpectrumDynamics.png]] [[Spectrum Dynamics]]
|}
{{!}}}
|-|
|tab3=Induction Mode
Induction Mode=
|contents3=
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
{{!}}- style="border-style: solid; border-width: 0px;"
| [[Image:InductionMode.png]]
{{!}} [[Image:InductionMode.png]]
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, projectiles will become smaller and faster if a beam. Beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Electron balls and Penetration Electrons ([[Taser Pilum]], [[Energy Needles]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling - Over Charge]] and [[Sweep Rolling - Tri Vulcan]] can deal full damage to multiple targets.
{{!}} '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, projectiles will become smaller and faster if a beam. Beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Electron balls and Penetration Electrons ([[Taser Pilum]], [[Energy Needles]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling - Over Charge]] and [[Sweep Rolling - Tri Vulcan]] can deal full damage to multiple targets.
When targets are not within homing range, the lasers will scatter out randomly.  
When targets are not within homing range, the lasers will scatter out randomly.  
|}
{{!}}}
=== Mode Information ===
=== Mode Information ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FF93AE;"
{{!}}- style="background:#FF93AE;"
! Mode Requirement
! Mode Requirement
|-
{{!}}-
| [[Image:HOR.png]] [[Hyper Optical Research]]
{{!}} [[Image:HOR.png]] [[Hyper Optical Research]]
|}
{{!}}}
|-|
|tab4=Fusion Mode
Fusion Mode=
|contents4=
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
{{!}}- style="border-style: solid; border-width: 0px;"
| [[Image:Fusion2.png]]
{{!}} [[Image:Fusion2.png]]
| colspan="2" | '''[Active]''' This mode can only be activated through [[Energetic Heart]]. In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes. The range and speed of projectiles will be greatly increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. The number of homing beams/electrons is  3*(the number of hits in normal mode) and deals 25% damage per hit. Electron balls and Penetration Electrons will multiply by 3 and deal 50% damage per hit. All damage dealt with Spectrum-affected combos will deal a total 50% additional damage; however, like Induction mode, only [[Sweep Rolling - Over Charge]] and [[Sweep Rolling - Tri Vulcan]] can deal full damage to multiple targets. Fusion mode also increases the dash limit for the basic combo >>^ZX, the amount dependent on the skill level of [[Energetic Heart]]. Overall, '''Fusion Mode''' increases to 150% damage if everything hits.
{{!}} colspan="2" {{!}} '''[Active]''' This mode can only be activated through [[Energetic Heart]]. In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes. The range and speed of projectiles will be greatly increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. The number of homing beams/electrons is  3*(the number of hits in normal mode) and deals 25% damage per hit. Electron balls and Penetration Electrons will multiply by 3 and deal 50% damage per hit. All damage dealt with Spectrum-affected combos will deal a total 50% additional damage; however, like Induction mode, only [[Sweep Rolling - Over Charge]] and [[Sweep Rolling - Tri Vulcan]] can deal full damage to multiple targets. Fusion mode also increases the dash limit for the basic combo >>^ZX, the amount dependent on the skill level of [[Energetic Heart]]. Overall, '''Fusion Mode''' increases to 150% damage if everything hits.
|}
{{!}}}
=== Mode Information ===
=== Mode Information ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FF93AE;"
{{!}}- style="background:#FF93AE;"
! Mode Requirement
! Mode Requirement
|-
{{!}}-
| [[Image:BSSActive2.png]] [[Energetic Heart]]
{{!}} [[Image:BSSActive2.png]] [[Energetic Heart]]
|}
{{!}}}
</tabber>
}}
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