Tactical Trooper: Difference between revisions

→‎Red Cannonball Skill Boost: Lunatic Blow and Detonation skill note effects added to table.
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(→‎Red Cannonball Skill Boost: Lunatic Blow and Detonation skill note effects added to table.)
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| align=left | [[Aiming Shot]] || colspan=2 | 1 || All || - || 2% || Yes || Yes
| align=left | [[Aiming Shot]] || colspan=2 | 1 || All || - || 2% || Yes || Yes
|-
|-
| align=left | [[Lunatic Blow]] || rowspan=6 | 5% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | Shots 3-5 || rowspan=2 | None || rowspan=2 | 1.59% || No || Yes
| align=left rowspan=2 | [[Lunatic Blow]] || rowspan=8 | 5% || 1 || 3 || Shots 3-5 || None || 1.59% || No || Yes
|-
| colspan=2 | 0 || Skill Note: None || colspan=4 | -
|-
|-
| align=left | [[Detonation]] || No || Yes
| align=left rowspan=2 | [[Detonation]] || rowspan=2 | 1 || 3 || Shots 3-5 || rowspan=2 | None || 1.59% || rowspan=2 | No || rowspan=2 | Yes
|-
| 2 || Skill Note: 3-4 || 1.26%
|-
|-
| align=left | [[Chaos Cannon]] || 2 || 4 || Shots 9-10 || colspan=2 | 2% || No || No
| align=left | [[Chaos Cannon]] || 2 || 4 || Shots 9-10 || colspan=2 | 2% || No || No
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*Lunatic Blow, Detonation, Impact Detonation, and Dread Chase use 1 cannonball at a time, limiting the boost they get. E.g., if Dread Chase is used with 3 red and 2 blue cannonballs, the first 3 missiles are boosted by 5% ''each'', not 15%. The remaining missiles are unaffected, so the total damage is increased by only 3%.
*Lunatic Blow, Detonation, Impact Detonation, and Dread Chase use 1 cannonball at a time, limiting the boost they get. E.g., if Dread Chase is used with 3 red and 2 blue cannonballs, the first 3 missiles are boosted by 5% ''each'', not 15%. The remaining missiles are unaffected, so the total damage is increased by only 3%.
**Chaos Cannon uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%.
**Chaos Cannon uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%.
*Noted Lunatic Blow is not affected by this system.
*Noted Detonation uses 2 blue cannonballs, 2 red cannonballs and finally 1 blue cannonballs. The Shots 3-4 are boosted by 5% ''each'', so the total damage is increased by only 1.20%.
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