Junk Break: Difference between revisions

198 bytes removed ,  4 November 2014
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| align="left" | 11 || 65 || 231% || 182% || 110%
| align="left" | 11 || 65 || 231% || 182% || 110%
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| align="left" | 12 || 68 || 236% || 186% (223.1%) || 113% (135.2%)
| align="left" | 12 || 68 || 236% || 186% || 113%
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| align="left" | 13 || 71* || 242% || 190% || 115%
| align="left" | 13 || 71* || 242% || 190% || 115%
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*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
*Awaken Actual Damage is '''6703%(Magical)'''
**Initial Drill : 223.1333% x 21 = 4685.7993%
**Final Drill : 135.2% x 6 = 811.2%
**Awaken Core Laser (Stack of 3) : 201% x 6 = 1206%
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