Junk Break: Difference between revisions
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| align="left" | 11 || 65 || 231% || 182% || 110% | | align="left" | 11 || 65 || 231% || 182% || 110% | ||
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| align="left" | 12 || 68 || 236% || 186% | | align="left" | 12 || 68 || 236% || 186% || 113% | ||
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| align="left" | 13 || 71* || 242% || 190% || 115% | | align="left" | 13 || 71* || 242% || 190% || 115% | ||
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*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. | *Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. | ||
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks. | *There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks. | ||
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